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Steam News22 March 201610y ago

Update 15: Bug Fix Extravaganza!

Hello! And time for some more improvements! ːPhantasmalSeekerːːPhantasmalEyeː The gamma/brightness has been a huge pain in the ass, but we have mostly fixed it.

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Full Phantasmal: Survival Horror Roguelike update

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Repeated intro

Hello! And time for some more improvements! ːPhantasmalSeekerːːPhantasmalEyeː The gamma/brightness has been a huge pain in the ass, but we have mostly fixed it. Unfortunately as the settings were spread across 3 scenes and our implementation wasn’t very good, they conflicted with each other, so we’ve removed it from the intro area. ːsteamfacepalmː It should by in large be working properly now, although there are a couple of final niggles we need to iron out. Other fixes: - Reticule changed to a dot to make it less intrusive - Multiple changes/refinements to art assets - Slight change to loading screen - Fix to intro scene lighting - Fixed effects for subsequent playthroughs of the game - UI fixes (sometimes became too dark) - Minor balancing tweaks - Initial Unity Dialog box removed - now all resolution/quality settings are done in game - More Voice Acting As usual, we’ll continue to try to squash as many bugs as possible. One you’ll notice is the floors in the sewers have missing textures so they will show up bright pink at the moment. We’ll try and rectify that sooner than later. The junkies also have a minor issue with their idle behaviour currently. ːsteamfacepalmːːPhantasmalBoardː Massive thank you to all our player for helping us out! Fan shout outs Thanks to sbobo3113 for his help and support. Thanks to the following peepz for excellent screenshots! I'll be posting these up in our Facebook/Twitter soon. Check them out here: Phantasmal Facebook - Fernando Esra - Mystra - siddNullus - IronHam - NECROCANNIBAL We have a couple of additional easter eggs for the fans in the intro level - see if you can find them! ːPhantasmalEyeː @Fernando Ezra & @Mystra, see if you notice anything different in the starting area ːPhantasmalSkullːːsteamhappyː ==================================== 24 Mar: Update - missing texture in sewer is fixed. Brightness/Gamma should now be fully resolved.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello! And time for some more improvements! ːPhantasmalSeekerːːPhantasmalEyeː The gamma/brightness has been a huge pain in the ass, but we have mostly fixed it. Unfortunately as the settings were spread across 3 scenes and our implementation wasn’t very good, they conflicted with each other, so we’ve removed it from the intro area. ːsteamfacepalmː It should by in large be working properly now, although there are a couple of final niggles we need to iron out. Other fixes: - Reticule changed to a dot to make it less intrusive - Multiple changes/refinements to art assets - Slight change to loading screen - Fix to intro scene lighting - Fixed effects for subsequent playthroughs of the game - UI fixes (sometimes became too dark) - Minor balancing tweaks - Initial Unity Dialog box removed - now all resolution/quality settings are done in game - More Voice Acting As usual, we’ll continue to try to squash as many bugs as possible. One you’ll notice is the floors in the sewers have missing textures so they will show up bright pink at the moment. We’ll try and rectify that sooner than later. The junkies also have a minor issue with their idle behaviour currently. ːsteamfacepalmːːPhantasmalBoardː Massive thank you to all our player for helping us out! Fan shout outs Thanks to sbobo3113 for his help and support. Thanks to the following peepz for excellent screenshots! I'll be posting these up in our Facebook/Twitter soon. Check them out here: Phantasmal Facebook - Fernando Esra - Mystra - siddNullus - IronHam - NECROCANNIBAL We have a couple of additional easter eggs for the fans in the intro level - see if you can find them! ːPhantasmalEyeː @Fernando Ezra & @Mystra, see if you notice anything different in the starting area ːPhantasmalSkullːːsteamhappyː ==================================== 24 Mar: Update - missing texture in sewer is fixed. Brightness/Gamma should now be fully resolved.

Phantasmal: Survival Horror Roguelike changes

fixedHello! And time for some more improvements! ːPhantasmalSeekerːːPhantasmalEyeː The gamma/brightness has been a huge pain in the ass, but we have mostly fixed it. Unfortunately as the settings were spread across 3 scenes and our implementation wasn’t very good, they conflicted with each other, so we’ve removed it from the intro area. ːsteamfacepalmː It should by in large be working properly now, although there are a couple of final niggles we need to iron out. Other fixes: - Reticule changed to a dot to make it less intrusive - Multiple changes/refinements to art assets - Slight change to loading screen - Fix to intro scene lighting - Fixed effects for subsequent playthroughs of the game - UI fixes (sometimes became too dark) - Minor balancing tweaks - Initial Unity Dialog box removed - now all resolution/quality settings are done in game - More Voice Acting As usual, we’ll continue to try to squash as many bugs as possible. One you’ll notice is the floors in the sewers have missing textures so they will show up bright pink at the moment. We’ll try and rectify that sooner than later. The junkies also have a minor issue with their idle behaviour currently. ːsteamfacepalmːːPhantasmalBoardː Massive thank you to all our player for helping us out! Fan shout outs Thanks to sbobo3113 for his help and support. Thanks to the following peepz for excellent screenshots! I'll be posting these up in our Facebook/Twitter soon. Check them out here: Phantasmal Facebook - Fernando Esra - Mystra - siddNullus - IronHam - NECROCANNIBAL We have a couple of additional easter eggs for the fans in the intro level - see if you can find them! ːPhantasmalEyeː @Fernando Ezra & @Mystra, see if you notice anything different in the starting area ːPhantasmalSkullːːsteamhappyː ==================================== 24 Mar: Update - missing texture in sewer is fixed. Brightness/Gamma should now be fully resolved.

Source

Steam News / 22 March 2016

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