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Steam News5 March 201610y ago

Update 12, and Steam Full Release Date Announced!

Hi Everyone! We have another bug fix build! We're getting much closer now :) The map now shows tiles within a greater radius A bug with the AI Director now stops creatures from spawning to close to you Mouse smoothing c

Full notes

Full Phantasmal: Survival Horror Roguelike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
changedHi Everyone! We have another bug fix build! We're getting much closer now :) The map now shows tiles within a greater radius
changedA bug with the AI Director now stops creatures from spawning to close to you
addedMouse smoothing can now be turned off
addedALL player stats and progress can now be completely reset. It’s called Preferences Reset. You will be prompted “Are you sure” first.
addedMore achievements have been added
fixedSome bugs with cabinets not dropping items has been fixed (let us know if you notice any others)

Phantasmal: Survival Horror Roguelike changes

changedHi Everyone! We have another bug fix build! We're getting much closer now :) The map now shows tiles within a greater radius
changedA bug with the AI Director now stops creatures from spawning to close to you
addedMouse smoothing can now be turned off
addedALL player stats and progress can now be completely reset. It’s called Preferences Reset. You will be prompted “Are you sure” first.
addedMore achievements have been added

Hi Everyone! We have another bug fix build! We're getting much closer now :) The map now shows tiles within a greater radius

  • A bug with the AI Director now stops creatures from spawning to close to you

  • Mouse smoothing can now be turned off

  • ALL player stats and progress can now be completely reset. It’s called Preferences Reset. You will be prompted “Are you sure” first.

  • Gamma/Brightness Settings are still a bit janky since last build, but we are making some progress fixing it up. It’s now an exponential increase when when you adjust the slider.

  • More achievements have been added

  • Some bugs with cabinets not dropping items has been fixed (let us know if you notice any others)

  • A bunch of new Voice Overs from the awesome Joe Kelly have been added to the journal sections and the intro. These aren’t all finished yet - and some more will be added over time.

Player Shoutouts! >>>>>>>>>>>>>> Huge thanks to sbobo3113 for his helpful feedback! He has been with us since the beginning of our journey. His first build was the prealpha 0.36.33 way back when we were doing a kickstarter!! As per usual there is still a list of bugs to work through (as well as a couple that have crept in, e.g. no out of breath sound currently), but we are working our way through. We’ve now established a firm end date for full release on April 14th, so will be working hard to clean the game up for then. If you enjoy the game, please give us a “Thumbs Up” in Steam, every vote and good review will help us, and allow us to keep working on the game, and many more in the future! Thanks again guys, here on the team we can’t express how much we appreciate your support and your passion as gamers. This has been a lifelong dream for all of us to be able to make games. We couldn’t have gotten this far without each and every one of you awesome and amazing people - it’s an honor to make a game for you! ːsteamhappyːːsteamhappyːːsteamhappyː EDIT: 5 Mar 2016 One major bug that has been introduced recently is around the gamma and brightness settings, which seems to reset itself. Apologies for this, we have set this to top priority to be fixed. For the time being, you can work around by setting it again if the changes don't stick.

Source

Steam News / 5 March 2016

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