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Steam News10 January 20251y ago

PHAIGEX V1.0.5 PATCH NOTES

Good day, Confiners. We are currently getting to the gritty details on how we want PhaigeX to operate. Ironing out loose ends, be really nitpicky about stuff, all these to polish and make our workplace even better.

Full notes

Full PhaigeX: Hyperspace Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition4 changes0 removals
  • Store
  • Balance
  • Maps
  • Gameplay
  • Events
  • UI and audio
changedGAME ADJUSTMENTSTRANSPORTAL - Improved probability of getting colored ship skins (should be easier to complete than Alter Skins) - Improved chances of getting ship modifiers - For Gamepad: the button control for [Warp Call x8] is kept consistent for continuous rolling pleasure
changedGAME ADJUSTMENTSHYPERSPACE CAMPAIGN - Nerfed damage buffer for player ships (we noticed unusual survivability rates within large swarms) - Fleet Assault-type events will never occur as the first randomized event Steam post image - End Game Stats: Survival Time is displayed together with Sector Progress Steam post image - Megalith: adjusted graphics for [Damaged State] (glowing cracks) and [Destroyed State] (no more glowing cracks, changed to heavily damaged sprite) for easier recognition - Megalith: segment parts has a more spectacular explosion when destroyed
changedGAME ADJUSTMENTSACHIEVEMENTS - [All-Out Attack] achievement requirements changed: Call in the Support Craft 10 times in a non-Hyperspace run. (Survival / Fleet Assault / Demolition) - [This Is My Stage Now] achievement text changed: Destroy 10 Energy Core structures. (Not restricted to Demolition Mode)
fixedBUG FIXESMODE SELECTION: bottom panel still highlighted when non-Hyperspace modes are selected
fixedBUG FIXESHYPERSPACE CAMPAIGN: Shop Events having a choice for [+1 weapon / passive slot] even if the player already has maximum slots
fixedBUG FIXESHYPERSPACE CAMPAIGN: End Stats not counting enemy types properly

Good day, Confiners.

We are currently getting to the gritty details on how we want PhaigeX to operate. Ironing out loose ends, be really nitpicky about stuff, all these to polish and make our workplace even better. Enjoy these updates!

GAME ADJUSTMENTS

  • TRANSPORTAL - Improved probability of getting colored ship skins (should be easier to complete than Alter Skins) - Improved chances of getting ship modifiers - For Gamepad: the button control for [Warp Call x8] is kept consistent for continuous rolling pleasure

  • HYPERSPACE CAMPAIGN - Nerfed damage buffer for player ships (we noticed unusual survivability rates within large swarms) - Fleet Assault-type events will never occur as the first randomized event

    Steam post image

    - End Game Stats: Survival Time is displayed together with Sector Progress

    Steam post image

    - Megalith: adjusted graphics for [Damaged State] (glowing cracks) and [Destroyed State] (no more glowing cracks, changed to heavily damaged sprite) for easier recognition - Megalith: segment parts has a more spectacular explosion when destroyed

  • TUTORIAL - [Energy Cores] tutorial now triggers on the first defense structure destroyed

  • ACHIEVEMENTS - [All-Out Attack] achievement requirements changedCall in the Support Craft 10 times in a non-Hyperspace run. (Survival / Fleet Assault / Demolition) - [This Is My Stage Now] achievement text changed: Destroy 10 Energy Core structures. (Not restricted to Demolition Mode)

BUG FIXES

  • MODE SELECTION: bottom panel still highlighted when non-Hyperspace modes are selected

  • HYPERSPACE CAMPAIGN: Shop Events having a choice for [+1 weapon / passive slot] even if the player already has maximum slots

  • HYPERSPACE CAMPAIGN: End Stats not counting enemy types properly

  • HYPERSPACE OVERDRIVE: Artemis and Apollo events forces the player to change Support Crafts upon succeeding the respective mission, which should not happen

  • SHIP: [Oracle] Converted [Avenger] class ships should have color-aligned missiles (blue thrust)

  • WEAPON: [Leech Slave] Should interact with remote signal booster and extend drain time

  • GRAPHICAL BUG: Missing critical sector sprite when destroyed with certain attacks

  • GRAPHICAL BUG: Warning Notifs for Warp Out and Drone Swarm overlaps and mess up UI

  • EVENT GENERATION BUG: Code for limiting event type repeatability not working

  • CDR STAT BUGAdjusted threshold value before it stops showing on the Support Shop
  • ACHIEVEMENT BUG: [Knowledge Is Power] achievement triggering in Hyperspace Mode by picking up Arsenal Point powerups

Keep the feedbacks coming, and let's keep on improving ourselves for the start of this new year!

Towards a brighter future,

The PhaigeX MegaCorp.

Source

Steam News / 10 January 2025

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