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Full PhaigeX: Hyperspace Survivors update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Maps
PhaigeX: Hyperspace Survivors changes
Happy New Year, Confiners! Here we are again for another quick update.
The bulk of bug fixing has subsided for quite some time, giving us the opportunity to deal with some minor nitpicks, and polish them even further. We added some SFX interactions to some weapons and passives that were mostly quiet during the chaos of AI cleaning. We have to spice up the sound department as well, so watch out for more game audio updates soon.
GAME ADJUSTMENTS
[DMG] Stat Description - Attack Damage modifier also affects damage-dealing Passives and SP Tech
[Reactive Armor] Passive - Increased shrapnel damage - Description update: Reactive Armor is triggered by direct hits from drones and enemy projectiles - Beams and Area Hazards will not trigger Reactive Armor
[Drone] Tag Weapons - Revised stat descriptions in Support Shop
Edited SFX for selected Weapons and Passives - Plasma Blade - Fusion Orb - Burst Fever - Force Wave - Dispersal Chaff
Added SFX for selected Weapons and Passives - Blitz Hunter normal shots - Leech Slave attach and energy absorb - Reactive Armor trigger - EMP Bolt Lv5 Shockwave
- HyperspaceCapture Mission - Added [CAPTURE NODE] labels to Docking Zones around the map
- HyperspaceApollo Limited Mission - Updated the transport ship to use the current Apollo sprite images
BUG FIXES
Comet Ship: full Tech Meter interactions (sfx, Prime Skin folding wing animation) plays even without [Kinetic Accelerator] equipped
- EMP Bolt & EMP Streamfixed damage application against enemy shields
Missile Disruption: Missile flares should now be turned off as well as missile thrust trails
Don't mind us, we'll keep on polishing the game for the end of the year. Just enjoy the improvements we'll be making to the PhaigeX workplace as much as possible.
Here's to another year of maintaining our Hyperspace clean of the A.I. menace.
Towards a brighter future,
The PhaigeX MegaCorp.
Source
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