Full notes
Full Pest Control update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Passive skills that you can develop in the gym, that is available in base:
Feline Swiftness
The character uses his dancing skills in combat, gaining a 5/10/15% chance to completely avoid melee damage.
Old-ways medicine
Healing effects on characters are increased by 20%
Field bandage
At the end of each turn, the character has an 5/10/15% chance to put on an improvised bandage that regenerates 10/20/30 health points and stops any possible bleeding.
Hot streak
Each attack has an 10/15/20% chance that the next one using the same tool will be free and deal 30/50/70% more damage.
Iron lungs
While running, character has an 10/15/20% chance that he will use only half of the energy needed.
Getting all that there is
All positive effects are 10/30/45% stronger.
Sure step
Enemy actions that cause to lose control of your character are 20/30/40% less effective.
Natural resistance
All harmful effects are 20/30/40% weaker.
Not this time
Damage that would defeat the character, heals him up to 20/40/60% of his health. Only works once per level.
Disturbing on request
The character has a 15/25/35% chance to react on his opponent's turn, even with no energy left.
You shall not pass!
Your character's chances of reacting on your opponent's turn are increased by 30/50/70% (relative to the base value).
Opportunity strikes
A character has an 5/10/15% chance of gaining an extra move out of queue. It can occur no more than once per turn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
