What changed
1 fix2 additions0 changes0 removals
addedNew unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submerged, the submarine's viewing radius is halved, and its speed is reduced to 4.3 km/h. - You can only give the order to dive in places that are deep enough, and if the oxygen supply is more than 30%. The oxygen supply is enough for 10 minutes. - Surfacing is possible at any time. When the oxygen supply is less than 5%, the submarine will surface automatically. When on the surface, the oxygen supply is gradually restored. - Anti-ship mines work on a submarine regardless of whether it is underwater or not. - A submarine can be built in a dock.
addedOther changes: - The geologist's search time for resources has been significantly reduced and now does not depend on the type of resource. - The increase in maximum armor for all paint levels has been increased by +5. - The radar increases the population by 2. - The cost of a radar scan has been increased and is now equal to 1000 energy. - The tax on the global market is now the same as on the local one and is 10%. - The change in the price for a transaction on the local market has been reduced and is now 2%. - The explosion from the destruction of a building now causes little damage, the stronger the building, the greater the damage. - For spaceships requiring refueling, the "drain fuel tanks" button is now available.
fixedFixed bugs: - Now if the illegal sends his units to the governor's monastery, he again receives refugee status. - Fixed the price of the radar and mine at the military factory. - Fixed a global market error. - Other minor fixes.
Periphery Online changes
addedNew unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submerged, the submarine's viewing radius is halved, and its speed is reduced to 4.3 km/h. - You can only give the order to dive in places that are deep enough, and if the oxygen supply is more than 30%. The oxygen supply is enough for 10 minutes. - Surfacing is possible at any time. When the oxygen supply is less than 5%, the submarine will surface automatically. When on the surface, the oxygen supply is gradually restored. - Anti-ship mines work on a submarine regardless of whether it is underwater or not. - A submarine can be built in a dock.
addedOther changes: - The geologist's search time for resources has been significantly reduced and now does not depend on the type of resource. - The increase in maximum armor for all paint levels has been increased by +5. - The radar increases the population by 2. - The cost of a radar scan has been increased and is now equal to 1000 energy. - The tax on the global market is now the same as on the local one and is 10%. - The change in the price for a transaction on the local market has been reduced and is now 2%. - The explosion from the destruction of a building now causes little damage, the stronger the building, the greater the damage. - For spaceships requiring refueling, the "drain fuel tanks" button is now available.
fixedFixed bugs: - Now if the illegal sends his units to the governor's monastery, he again receives refugee status. - Fixed the price of the radar and mine at the military factory. - Fixed a global market error. - Other minor fixes.
New unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submerged, the submarine's viewing radius is halved, and its speed is reduced to 4.3 km/h. - You can only give the order to dive in places that are deep enough, and if the oxygen supply is more than 30%. The oxygen supply is enough for 10 minutes. - Surfacing is possible at any time. When the oxygen supply is less than 5%, the submarine will surface automatically. When on the surface, the oxygen supply is gradually restored. - Anti-ship mines work on a submarine regardless of whether it is underwater or not. - A submarine can be built in a dock.
Spy satellite: - The spy satellite now takes 24 hours to build and costs 50,000 energy. - The spaceport with the satellite now dispels the fog of war and is highlighted on the minimap and visible to all players. - You can only have one satellite on the planet at a time, the next one can only be built after the first one is launched. That is, now the satellite can only be launched once a day maximum, and other players will see how much is left until the launch.
Other changes: - The geologist's search time for resources has been significantly reduced and now does not depend on the type of resource. - The increase in maximum armor for all paint levels has been increased by +5. - The radar increases the population by 2. - The cost of a radar scan has been increased and is now equal to 1000 energy. - The tax on the global market is now the same as on the local one and is 10%. - The change in the price for a transaction on the local market has been reduced and is now 2%. - The explosion from the destruction of a building now causes little damage, the stronger the building, the greater the damage. - For spaceships requiring refueling, the "drain fuel tanks" button is now available.
Fixed bugs: - Now if the illegal sends his units to the governor's monastery, he again receives refugee status. - Fixed the price of the radar and mine at the military factory. - Fixed a global market error. - Other minor fixes.