Full notes
Full Perfect Heist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
This update introduces a fix for one of the most annoying issues: Sometimes, players would spawn at the completely wrong locations after a new round started, usually teleporting back to the correct position after a few seconds, but it still was pretty game-breaking. Sorry the issue took that long to resolve, but it seems to be an issue with Unreal Engine, not directly related to the spawn code. If you still experience similar issues, please contact me here or on discord: https://discord.gg/AuaXkam Have fun!
Source
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