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Steam News22 December 20241y ago

Update 43c: Level Editor Prefab and New York (Winter) fixes

Map Changes: New York City (Winter): fixed aurora borealis FX having collision, blocking Heavy's helicopter Level Editor: potential fix for level editor stairways resulting in weird behavior when characters used them at

Full notes

Full Perfect Heist 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change0 removals
  • Maps
  • Gameplay
  • Fixes
addedMap Changes: New York City (Winter):
fixedfixed aurora borealis FX having collision, blocking Heavy's helicopter
changedpotential fix for level editor stairways resulting in weird behavior when characters used them at high speeds
fixedfixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand)
fixedfixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list
fixedfixed placed prefabs showing up as a prefab object and as an unpacked folder, even if they weren't unpacked yet

Perfect Heist 2 changes

addedMap Changes: New York City (Winter):
fixedfixed aurora borealis FX having collision, blocking Heavy's helicopter
changedpotential fix for level editor stairways resulting in weird behavior when characters used them at high speeds
fixedfixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand)
fixedfixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list

Map Changes: New York City (Winter):

  • fixed aurora borealis FX having collision, blocking Heavy's helicopter

Level Editor:

  • potential fix for level editor stairways resulting in weird behavior when characters used them at high speeds

  • fixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand)

  • fixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list

  • fixed placed prefabs showing up as a prefab object and as an unpacked folder, even if they weren't unpacked yet

  • fixed level editor objects that reset ever yround (like "Vent Door" or "AI Customer") not working correctly inside prefabs

Source

Steam News / 22 December 2024

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