Full notes
Full Perfect Heist 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Balance
- Fixes
- Maps
Perfect Heist 2 changes
This update adds a new "Party Hat" mask that attracts nearby NPCs while wearing it, you can select this mask in the new, reworked mask selection menu that allows players to pick any mask they want without having to click through dozens of other masks! Each class now also has a recommended mask, which will probably be the best choice in most situations, as well as two suggested masks for alternative strategies to make choosing a mask easier for newer players!
There are also balance changes and improvements to lots of classes, most notably Techs PC hacks will now take a few seconds to complete after the initial interaction, allowing nearby cops to stop it. Doctors syringe gun should feel a lot more responsive now when playing on servers, its networking code has been completely reworked to improve predictability and reduce hit detection delays caused by high pings. Micro can now also carry all bags, including money bags containing up to 3,000$ to allow him to be useful in a larger variety of strategies.
A new area callout UI element has also been added, showing the player the name of the room they are currently in to streamline callouts. This system is currently only implemented on "New York" but can be added to any custom map by their map creators!
Dedicated servers now fully support custom maps, with server owners now being able to choose which custom maps should are available for map votes, so players can freely decide which of the servers maps they want to play on.
New:
added new "Toggle Radial Menu" setting (removes the need to hold the ability key for radial menus, instead only requiring one ability key press, it will then wait for either a number key input, or another ability key press to cancel, similar to previous iterations of the multi-choice menus)
added new "Party Hat" mask, attracts nearby NPCs while wearing it
added current area name to the player HUD (if area name is set by the map)
added default masks for each class which are used if the player hasn't saved a mask for that class
added three suggested masks for each robber class
Changes:
Marie Curie can now manipulate PCs with her radioactive material, allowing her to track down Tech and Crypto after they interacted with it (unless they swap disguises)
reduced Queen Elizabeths scepter shield heat generation
increased Queen Elizabeths crown required money increase from 10,000$ to 15,000$
increased Queen Elizabeths crown worth from 10,000$ to 15,000$
changing clothes now gets rid of wet footprints
reduced Karl Marxs money amount to invite an NPC to his commune from 1,000$ to 500$
reduced Mechanic barrels fire duration from 10s to 7s
decoy grenades now play a glass breaking sound
reduced Actors get up time from 2s to 1.2s
reworked syringe gun projectile networking, should now hit moving enemies much more predicatably in high-ping scenarios and display flying syringes more reliably for other clients
added visual trail behind flying syringes to make them easier to spot
added optional red dot scope to the syringe gun
increased class selection minimap size, now shows cop spawn and how many robbers spawn at each point
reworked mask selection menu, players can now click on any mask without having to click through each one
Techs hacking software now takes 8 seconds to hack a PC, during which the hack can be stopped by cops
increased new area name UI size
Micro can now carry drill and gym bags, and money bags (up to 3,000$)
spawn-protected players are no longer affected by Einsteins time slowing machine
Techs hack now makes an additional sound at the beginning of the hack
Fixed:
added additional placement checks to prevent gadget placement through walls
fixed being able to place gadgets inside the cop car
fixed Master Thief diamond wrong UI description
potential fix for players sometimes spawning with the wrong weapons
fixed Master Thiefs drone being unable to use elevators
fixed dedicated servers assigning classes that are not allowed on the server to players joining mid-round
fixed Sombrero mask not reducing gadget recharge cooldown for stackable gadgets like Mechanics barrels
fixed Actor class not having a Steam Leaderboard entry
fixed plants getting ignited by a molotov between rounds, resulting in them starting the new round burning
fixed players sometimes getting stuck in Reinforcers walls (walls collision now extends over one second instead of being instant, allowing player characters to adjust)
fixed employee clothes basket not removing paint from robbers that interacted with FED Agents fake money bag
potential fix for AI robbers sometimes struggling to change disguises
fixed multiple UI bugs when switching maps after a map vote
fixed Doctor not getting healed when hitting dogs with his syringe gun
Level Editor:
fixed "Custom Stealable Object" not working with existing level editor meshes
fixed owned DLC characters not being selectable when playtesting in the level editor
fixed default/demo bomb bag spawn not being movable
added "Drill Bag" spawn, always spawns a drill bag at the set location
improved support for weapons placed in custom maps that arent updated to the new weapon type selection system
fixed two cop spawns showing on the class selection minimap when a custom cop spawn exists on a map
fixed bug resulting in cop spawn points sometimes being deleted on custom maps, resulting in cops spawning at the wrong location
added new "Area Name Zone" that allows map creators to name different zones on their map that are displayed to players when they are inside
added "Hide/Show Zones" button that hides all zones (AI Blocks, AI Detours, Employee Areas, Logic Zones, ..)
selecting a zone in the object list while zones are hidden will now make all zones of the same class visible
fixed automatically placed small windows blocking grenades after being destroyed
Dedicated Servers:
addded new "[Advanced] WorkshopFolder" dedicated server Game.ini setting, needs to point to the folder where the servers downloaded custom maps are stored, for example WorkshopFolder="/home/dev1/Steam/steamapps/workshop/content/1521580"
added new "[Advanced] InstalledWorkshopMapIDs" dedicated server Game.ini setting, can be any amount of Workshop Object IDs delimited by a ";" for example: InstalledWorkshopMapIDs="2802827661;2869401447"
added map votes for custom maps to dedicated servers, available maps will be determined by the servers "InstalledWorkshopMapIDs" setting
added "[Advanced] RoundStartMessage="Hello World!" dedicated server setting, displays the given string at the start of each round
added "[Advanced] Unranked=true" dedicated server setting, prevents any stat/leaderboard changes on this server
Source
Changelog.gg summarizes and formats this update. How we read updates.
