Full notes
Full Perfect Heist 2 update
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What changed
- Maps
- Server
- Store
- Gameplay
- Balance
- Performance
Perfect Heist 2 changes
This update adds a new main menu, a new ability selection menu, lots of map and class balance changes, and a brand-new "Historic Characters DLC"!
The Historic Characters DLC is an optional DLC for the game, that focuses on real-life historical characters for both the cop and robber teams and includes six new, unique classes with tons of new weapons and abilities! If you would like to support the game's free updates, please consider checking it out. Owners of this DLC can enable it in the "Host Game" settings, which will unlock the characters for all players joining their server!
The main menu got a face-lift, it should now work a lot better for lots of different aspect ratios, it also showcases the different classes in the game, and allows players to hover over their names to get more information about a specific class!
A new radial selection menu for certain abilities like Spy's disguise menu, Arms Dealer's purchase menu, and Gym Buddy's placement menu has been added, to make inputs a lot easier without having to use the number keys. If you prefer the old system, you can still select a number key while inside this menu!
To make learning the game easier for newer players, the 53 classes in the game have been split into three groups, that can be enabled and disabled separately for your match, so you don't have to learn all classes at once. The "Base Pack" includes classes that are a bit easier to learn, while still giving you all the essential characters to have fun! All the existing characters are obviously playable without any unlock requirements, they are just grouped into different packs depending on their difficulty level.
New lockers have been added to all maps, players can use them to hide inside, or place bags and gadgets inside! While inside a locker, players can peak through the ventilation to get a limited view of the outside of the locker.
There are lots of changes to existing classes as well, the most notable is for the FED Agent, whose holograms now disappear when characters get too close, no longer allowing her to block passages with her decoys. Canines Dog's combat strength has been reduced slightly with him now dealing 30% less damage, and Vigil's primary weapon has been down-graded from the Carbine to the SMG, to limit his combat strength, since his focus on intelligence gathering already made him a formidable opponent.
All other changes and bugfixes are listed in the full changelog below!
New:
reworked main menu
added new locker object players that players can use to hide inside
added new crash report to help resolve crash issues
added new pie menu framework for easier inputs
added error message explaining why certain deployables can't be placed at the current location
Changes:
split classes into three packs: Base Pack, Specialist Pack, and Mercenary Pack to reduce the amount of classes newer players have to learn at once
ability icon next to the teammate name UI is now greyed out when their ability is on cooldown
improved robber bot pathing to getaway vans
improved robber bot pathing to vault doors
reworked smoke and poison cloud FX
reworked ATM/Aracade "HACKED" UI
players can now only start kick votes if they were on the server for at least 30 seconds
Map Changes: Casino:
added new lockers
New York:
added new lockers
added new employee clothing basket to upper employee area
Clepto Bank:
added new lockers
Skull Island:
reduced outside treasure gold pile value from 8,000$ to 3,000$
removed outside ATMs from two to one
added a new Arcade machine to basement
GPU performance improvements
Class Changes: FED Chairman:
increased inflation from 500$ to 1,000$ per print
when being able to revive, he now can choose between using the revive or placing another printer
can now revive for each 10,000$ printed, instead of only once
FED Agent:
FED Agents holograms now get disabled when getting too close
Spy:
added new pie menu system for disguise selection
reduced disguise cooldown from 10s to 2s
FBI:
changed FBI primary weapon from SMG to Carbine
FBIs motion detector cooldown now starts after placing the first one, and not only when he used his last one
Detective:
updated class description
Canine:
reduced dog bite damage from 30 to 20 (bleeding damage stayed the same: 5 damage dealt over 5 seconds)
Vigil:
changed Vigil primary weapon from Carbine to SMG
Arms Dealer:
added new pie menu system for weapon purchases
Gym Buddy:
added new pie menu system for placement options
Master Thief:
Master Thiefs drone EMP duration increased from 5s to 12s
Master Thiefs drone can now press elevator buttons instead of EMPing them
Actor:
when promoting an NPC to a Stunt Double bot, he now automatically gets the money and bomb bags the Actor carried
Fixes:
fixed some golden skins not being selectable in-game
fixed Micro sometimes not dropping money bags when shrinking
fixed FBIs motion detectors sometimes pinging him too frequently
main menu alignment fixes for multiple aspect ratios
pressing "Restart Round" in the in-game menu now also closes the menu
potential fix for getting stuck in the respawn menu when having the in-game menu open while dying
multiple potential fixes for CCTVs sometimes falling through the floor on custom maps
fixed fires sometimes resulting in collision issues with NPCs
fixed H.A.S. station and barbed wire not taking explosives damage correctly
fixed weird collision interactions between two grenades
Level Editor:
fixed revived robbers falling through the map when no ambulance exists
fixed bulletproof CCTV name not working
fixed getaway boat collision
added new "Openable Cabinet" object
Source
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