In this update13
Full notes
Full Peregrino update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Pilgrims!
What changed
- Balance
- Gameplay
- UI and audio
- Workshop
- Fixes
- Maps
Peregrino changes
We’ve been listening closely to your feedback, and this first major patch brings several of the most requested changes, along with multiple fixes and a balance pass.
Patch Notes
Optional Mini-Games
Available in Settings → Game, you can now disable harvesting mini-games if you prefer a more streamlined experience or feel they become repetitive in the mid to late game. Mini-games can be enabled or disabled at any time.
New Controls Page
Accessible through the pause menu, this page shows an image explaining your character’s control layout. Controls for UI interactions are not included here, as those are already displayed when interacting with each interface.
New Help Page
Also accessible through the pause menu, this option was previously hidden behind the H key. It is now easier to access and provides more detailed explanations for many of the mechanics you’ll use throughout the game.
New Spiritual Elixirs (Faith)
New elixirs that restore Faith can now be crafted in the Laboratory. This is one of the first changes to the Faith system, with more improvements coming soon.
Item Durability Increased
Durability has been increased for several pieces of equipment. We’ve seen the frustration around low durability and will continue monitoring this change while keeping the Repair Kit mechanic relevant.
Repair Kit moved to Workshop Level 1
We noticed that some players were unaware of the repair mechanic. The Repair Kit recipe has been moved to Workshop Level 1 so it becomes available earlier. A new tutorial explaining how repair kits work has also been added.
Cinderwolf Loot Fix
Cinderwolves were not dropping the correct loot, making some items impossible to obtain. This issue has now been fixed.
Longer Day Cycle
The length of the day has been increased to give players more time to explore the forest.
New Game Save Bug Fixed
Starting a new game previously deleted existing save files. This was a major oversight on our part, and we sincerely apologize to those affected. This issue has now been fixed.
Aberration Drop Rate Increased
The chance of obtaining Aberrations has been increased based on player feedback. Processing aberrations now also yields slightly more loot.
Bandit Loot Improved
Bandits now drop more valuable loot, making encounters with them more rewarding.
Improved Player Roll
Rolling should now feel faster and more precise, and you can now attack or draw your weapon sooner after rolling.
Movement and Stuck Fixes
We’ve made adjustments to reduce the chances of getting stuck on assets or uneven terrain.
That’s all for now! We’re continuing to work on further improvements, including:
Additional Faith system improvements
Survival difficulty settings
Controller support
Keybinding
Thank you all for your patience and for helping us improve the game.
See you in the forest. – The Inverge Team
Source
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