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Steam News9 November 20241y ago

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0 YouTube version discussing bugs and features below. https://www.youtube.com/watch?

Full notes

Full Peraglees - The Ooloufian Resistance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
fixedFIXED BUGS
fixed– Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save data 2. – Palette issue with missile launchers: they did not turn yellow when set and changed to red instead. – Some effects did not use fine collision detection, causing issues. – Collision issues on Stage 3 in Arcade Mode. – Static gun turret gunners spawned the static gun turret 16 pixels off. – After using the Jetpack, all vehicles became indestructible. – Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict. – Sometimes players could shoot and move before fade-out. – Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile. – Using a Megabomb after destroying a boss caused a soft lock until the next level.
addedADDED
changed– Stage 6 Boss. – Stage 7 Boss. – Splash damage to grey level mines. – Kickstarter backer advertisements.
added– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later. – Water mines are now less transparent. – Level tank collision code is now based on instance value. – Reduced the speed and health of the flower mimic pollen. – Flower mimic fires pollen faster and more aggressively. – Adjusted flower mimic pollen’s alpha effect speed. – Restored vehicle HUD timer to red to indicate you can’t roll off. – Increased laser damage rate, making it more powerful against vehicles and bosses. – SMG now deals 2 more points of damage per power level. – Missile launcher now deals 30 damage on impact. – Spread Shot Gun’s large bullets now deal 5 damage. – You can now pick up items while on the Jetpack. – The motorbike now fires 2x faster. – The Jeep now fires 2x faster. – The Jetski now fires 2x faster. – The Jetpack now fires 2x faster. – Boss 2 now fires his nuke faster; the nuke missile is also faster. – The Jeep, Bike, and Flying Turret can now collide with enemies without exploding. – Slightly reduced shield code. – Boss projectiles can now damage shields.
added– Added Stage 6: Planet Pum Pum. – Added Stage 7: Planet Emigrey. – Removed some old tank collision objects from all levels. – Added more collision to Stage 5. – Added collision to blue fences in Stage 5. – Added boxes to Stage 5. – Added collision to boxes.

Peraglees - The Ooloufian Resistance changes

  • Nukemap
fixedFIXED BUGS
fixed– Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save data 2. – Palette issue with missile launchers: they did not turn yellow when set and changed to red instead. – Some effects did not use fine collision detection, causing issues. – Collision issues on Stage 3 in Arcade Mode. – Static gun turret gunners spawned the static gun turret 16 pixels off. – After using the Jetpack, all vehicles became indestructible. – Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict. – Sometimes players could shoot and move before fade-out. – Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile. – Using a Megabomb after destroying a boss caused a soft lock until the next level.
addedADDED
changed– Stage 6 Boss. – Stage 7 Boss. – Splash damage to grey level mines. – Kickstarter backer advertisements.
added– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later. – Water mines are now less transparent. – Level tank collision code is now based on instance value. – Reduced the speed and health of the flower mimic pollen. – Flower mimic fires pollen faster and more aggressively. – Adjusted flower mimic pollen’s alpha effect speed. – Restored vehicle HUD timer to red to indicate you can’t roll off. – Increased laser damage rate, making it more powerful against vehicles and bosses. – SMG now deals 2 more points of damage per power level. – Missile launcher now deals 30 damage on impact. – Spread Shot Gun’s large bullets now deal 5 damage. – You can now pick up items while on the Jetpack. – The motorbike now fires 2x faster. – The Jeep now fires 2x faster. – The Jetski now fires 2x faster. – The Jetpack now fires 2x faster. – Boss 2 now fires his nuke faster; the nuke missile is also faster. – The Jeep, Bike, and Flying Turret can now collide with enemies without exploding. – Slightly reduced shield code. – Boss projectiles can now damage shields.

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

YouTube version discussing bugs and features below. https://www.youtube.com/watch?v=mV3d0MyP4Cs

FIXED BUGS

– Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save data 2. – Palette issue with missile launchers: they did not turn yellow when set and changed to red instead. – Some effects did not use fine collision detection, causing issues. – Collision issues on Stage 3 in Arcade Mode. – Static gun turret gunners spawned the static gun turret 16 pixels off. – After using the Jetpack, all vehicles became indestructible. – Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict. – Sometimes players could shoot and move before fade-out. – Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile. – Using a Megabomb after destroying a boss caused a soft lock until the next level.

ADDED

– Stage 6 Boss. – Stage 7 Boss. – Splash damage to grey level mines. – Kickstarter backer advertisements.

MODIFIED

– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later. – Water mines are now less transparent. – Level tank collision code is now based on instance value. – Reduced the speed and health of the flower mimic pollen. – Flower mimic fires pollen faster and more aggressively. – Adjusted flower mimic pollen’s alpha effect speed. – Restored vehicle HUD timer to red to indicate you can’t roll off. – Increased laser damage rate, making it more powerful against vehicles and bosses. – SMG now deals 2 more points of damage per power level. – Missile launcher now deals 30 damage on impact. – Spread Shot Gun’s large bullets now deal 5 damage. – You can now pick up items while on the Jetpack. – The motorbike now fires 2x faster. – The Jeep now fires 2x faster. – The Jetski now fires 2x faster. – The Jetpack now fires 2x faster. – Boss 2 now fires his nuke faster; the nuke missile is also faster. – The Jeep, Bike, and Flying Turret can now collide with enemies without exploding. – Slightly reduced shield code. – Boss projectiles can now damage shields.

LEVEL DESIGN

– Added Stage 6: Planet Pum Pum. – Added Stage 7: Planet Emigrey. – Removed some old tank collision objects from all levels. – Added more collision to Stage 5. – Added collision to blue fences in Stage 5. – Added boxes to Stage 5. – Added collision to boxes.

MUSIC

– Added Bioluminescence - Pum Pum Arcade Stage Theme by Glyn. – Added Nepenthes - Pum Pum Arcade Boss Theme by Glyn. – Added Outpost update - Peraglees Arcade Stage Theme by Glyn. – Added Rack 'Em Up update - Peraglees Arcade Stage Boss Theme by Glyn. – Added F.M.A. update - Gnome 8 Arcade Stage Theme by Glyn. – Added Tankin' update - Gnome 8 Arcade Stage Boss Theme by Glyn. – Added Steiner update - Ye Fenny Arcade Stage Theme by Glyn.

Thank you so much for all your hard work, brother. x

CUTSCENES

– Unlocked

Source

Steam News / 9 November 2024

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