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Steam News15 September 20241y ago

New Arcade Level - Popped De Ping

We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.

Full notes

Full Peraglees - The Ooloufian Resistance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedWe're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.
fixed**FIXED BUGS***
addedGoblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.
added**ADDED***
addedMoving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.
addedMoved black smoke to layer 19. - Moved ground dust to layer 9. - Moved ground cracks to layer 8. - Moved ground stones to layer 8. - Goblin die by explosion alpha trans. They fade faster now. - Updated the tutorial to include the new mine placement ability.

Peraglees - The Ooloufian Resistance changes

addedWe're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.
fixed**FIXED BUGS***
addedGoblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.
added**ADDED***
addedMoving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.

We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.

***FIXED BUGS***

- Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.

***ADDED***

- Moving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.

***MODIFIED***

- Moved black smoke to layer 19. - Moved ground dust to layer 9. - Moved ground cracks to layer 8. - Moved ground stones to layer 8. - Goblin die by explosion alpha trans. They fade faster now. - Updated the tutorial to include the new mine placement ability.

***LEVEL DESIGN***

- Forgot to spawn collision on level 3 boss start, player has to stay in boss arena now. - Popped De Ping Level template. - Arcade level Popped De Ping.

***MUSIC***

- Popped De Ping arcade level music by Glyn (The Resistance) - Popped De Ping arcade boss music by Glyn (Coastline Groove)

***STEAM DECK***

- Fixed startup volume issue on Music and SFX.

***CHICKLIT ENGINE***

- No changes in this build.

Source

Steam News / 15 September 2024

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