What changed
2 fixes5 additions2 changes0 removals
- Gameplay
- Fixes
- UI and audio
- Balance
addedWe're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.
fixed**FIXED BUGS***
addedGoblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.
added**ADDED***
addedMoving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.
addedMoved black smoke to layer 19. - Moved ground dust to layer 9. - Moved ground cracks to layer 8. - Moved ground stones to layer 8. - Goblin die by explosion alpha trans. They fade faster now. - Updated the tutorial to include the new mine placement ability.
Peraglees - The Ooloufian Resistance changes
addedWe're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.
fixed**FIXED BUGS***
addedGoblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.
added**ADDED***
addedMoving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.
We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how.
***FIXED BUGS***
- Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them.
***ADDED***
- Moving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played.
***MODIFIED***
- Moved black smoke to layer 19. - Moved ground dust to layer 9. - Moved ground cracks to layer 8. - Moved ground stones to layer 8. - Goblin die by explosion alpha trans. They fade faster now. - Updated the tutorial to include the new mine placement ability.
***LEVEL DESIGN***
- Forgot to spawn collision on level 3 boss start, player has to stay in boss arena now. - Popped De Ping Level template. - Arcade level Popped De Ping.
***MUSIC***
- Popped De Ping arcade level music by Glyn (The Resistance) - Popped De Ping arcade boss music by Glyn (Coastline Groove)
***STEAM DECK***
- Fixed startup volume issue on Music and SFX.
***CHICKLIT ENGINE***
- No changes in this build.