HomeGamesUpdatesPricingMethodology
Steam News10 November 20241y ago

v0.5.2 Patch Notes

Changed: Increased hard mode shop spawn rate Before the first wave starts, there is a short "cooldown" before enemies start spawning, but this cooldown didn't used to be indicated by a timer at the bottom of the screen

In this update2

Full notes

Full Pennylooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Store
  • Balance
  • Fixes
changedChanged:Increased hard mode shop spawn rate
changedChanged:Before the first wave starts, there is a short "cooldown" before enemies start spawning, but this cooldown didn't used to be indicated by a timer at the bottom of the screen like it is for the other cooldowns. Now it is.
changedFixed:Sometimes a message would appear that said "10 seconds until next wave" when the wave had already started

Pennylooter changes

changedIncreased hard mode shop spawn rate
changedBefore the first wave starts, there is a short "cooldown" before enemies start spawning, but this cooldown didn't used to be indicated by a timer at the bottom of the screen like it is for the other cooldowns. Now it is.
changedSometimes a message would appear that said "10 seconds until next wave" when the wave had already started

Changed:

  • Increased hard mode shop spawn rate

  • Before the first wave starts, there is a short "cooldown" before enemies start spawning, but this cooldown didn't used to be indicated by a timer at the bottom of the screen like it is for the other cooldowns. Now it is.

Fixed:

  • Sometimes a message would appear that said "10 seconds until next wave" when the wave had already started

Source

Steam News / 10 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.