HomeGamesUpdatesPricingMethodology
Steam News22 November 20257mo ago

Patch Merging Part 9.21

Dev-Com Welcome, members of the Accord! In this small patch we are adding a new creature to the game, a corrupted Viledart, which can be found in the close to the dying forests of Karenos.

Full notes

Full Penkura update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Compatibility
addedWelcome, members of the Accord!In this small patch we are adding a new creature to the game, a corrupted Viledart, which can be found in the close to the dying forests of Karenos.
addedWelcome, members of the Accord!We are also improving our navigation system, and bot programming system by improving code chunk logic and its performance. There is no need to change any code that was already added to the game.
addedWelcome, members of the Accord!In the background, we are working on new items, that will be added to the game before the next big patch. Most of them are a world building items, that will improve the game look, and few intractable items, that hopefully will excite some players. We are also working on minor improvements in M.M.C and Industrial M.M.C logic/UI, and Portable C.C.C.
changedWelcome, members of the Accord!Before the big update, we also plan to provide the first stage of the partial controller support. Input like always will be welcome.
changedWelcome, members of the Accord!------------------------------------------------ ⊞ Improvements / changes / additions ⊞ -------------------------------------------------
addedWelcome, members of the Accord!◈ Added new organic turret creature, The Corrupted Viledart.

Dev-Com

Welcome, members of the Accord!

In this small patch we are adding a new creature to the game, a corrupted Viledart, which can be found in the close to the dying forests of Karenos.

We are also improving our navigation system, and bot programming system by improving code chunk logic and its performance. There is no need to change any code that was already added to the game.

In the background, we are working on new items, that will be added to the game before the next big patch. Most of them are a world building items, that will improve the game look, and few intractable items, that hopefully will excite some players. We are also working on minor improvements in M.M.C and Industrial M.M.C logic/UI, and Portable C.C.C.

Before the big update, we also plan to provide the first stage of the partial controller support. Input like always will be welcome.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

--------------------- ⊞ Bugs/Errors ⊞ ---------------------

◈ Item filtering in the code didn't properly set items to deposit/loot/harvest, if there was only one item in the filter logic.

------------------------------------------------- ⊞ Improvements / changes / additions ⊞ -------------------------------------------------

◈ Added new organic turret creature, The Corrupted Viledart.

◈ Added item deposit visual indicator.

◈ Added item drop visual indicator.

◈ Building navigation for bots, adjusted for buildings with special connections (for example Command Center exit).

◈ Added "Print" code chunk to the >scan command, it will allow the player to print data on the scanned building or item object.

◈ >scan command can now scan for buildings not only around the base, but also around the owner (player), self (bot), and target (for example target item).

◈ Major optimization to the >scan command, if the player will want to scan all items in range of 10 000, (which sometimes in rare occasion it could mount to thousands of items), it will cut the pool into chunks and scan chunks per frame, rather than all at the same time.

Source

Steam News / 22 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.