Full notes
Full Peek update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Gameplay
- UI and audio
- Performance
Today's big update comes with some pretty major improvements to the game itself:
Re-did the poltergeist sound effects to be more noticeable and powerful sounding so they don't blend into the ambiance too much.
Gave granular audio options. My biggest feature request was being able to turn up and down different categories of sounds in the game, and now you have it!
Performance updates. I....let things get out of hand a little bit, but today I tackled it hard and reduced the tri count by 91% (!!!). It was a few super unoptimized assets that were really killing the counts. The game never performed poorly from a FPS standpoint, but tell your CPUs you're welcome nonetheless!
Fixed a couple of bugs, namely one with the death animation and prayer not playing nicely together.
I hope you enjoy the game and thanks a lot for checking it out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
