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Steam News13 July 20261mo ago

Pebble Knights Early Access Hotfix v0.1.20

Steam post image Hello, Pebble Knights! We have released a hotfix addressing bugs reported since the previous update, along with balance adjustments to several Traits and monsters.

In this update4

Full notes

Full Pebble Knights update

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What changed

11 fixes1 addition3 changes0 removals
  • Balance
  • Fixes
  • Gameplay
  • Maps
  • Events
fixedWe have released a hotfix addressing bugs reported since the previous update, along with balance adjustments to several Traits and monsters.
fixedIn particular, we urgently addressed feedback that Dizzypang was taking too long to defeat and was more difficult than intended. Our original goal was to offer a fresh experience during aboveground battles in Lunch difficulty.
changedSystem ChangesLetter System To better fulfill the Letter System's original purpose of helping players through difficult sections, the requirement for sending a Letter to the next generation has been changed from "Defeat the DAY 5 boss" to "Beginning of the DAY 5 boss battle."
addedBalance AdjustmentsTraits The longer you remain still, the more healing amount and healing speed the "Zen State" Trait now provides.
changedBalance AdjustmentsMonsters Reduced the dodge rate of Dizzypang, the first boss in Lunch difficulty, by half. Also reduced its HP and number of projectiles to lower its overall difficulty.
fixedBug FixesFixed an issue where characters would still be launched after dodging bombs or self-destructing Bomb Fungus monsters with a roll.

Pebble Knights changes

fixedWe have released a hotfix addressing bugs reported since the previous update, along with balance adjustments to several Traits and monsters.
fixedIn particular, we urgently addressed feedback that Dizzypang was taking too long to defeat and was more difficult than intended. Our original goal was to offer a fresh experience during aboveground battles in Lunch difficulty.
changedLetter System To better fulfill the Letter System's original purpose of helping players through difficult sections, the requirement for sending a Letter to the next generation has been changed from "Defeat the DAY 5 boss" to "Beginning of the DAY 5 boss battle."
addedTraits The longer you remain still, the more healing amount and healing speed the "Zen State" Trait now provides.
changedMonsters Reduced the dodge rate of Dizzypang, the first boss in Lunch difficulty, by half. Also reduced its HP and number of projectiles to lower its overall difficulty.

Steam post image Hello, Pebble Knights!

We have released a hotfix addressing bugs reported since the previous update, along with balance adjustments to several Traits and monsters.

In particular, we urgently addressed feedback that Dizzypang was taking too long to defeat and was more difficult than intended. Our original goal was to offer a fresh experience during aboveground battles in Lunch difficulty.

Please see the details below.

[System Changes]

  • Letter System

    • To better fulfill the Letter System's original purpose of helping players through difficult sections, the requirement for sending a Letter to the next generation has been changed from "Defeat the DAY 5 boss" to "Beginning of the DAY 5 boss battle."

[Balance Adjustments]

  • Traits

    • The longer you remain still, the more healing amount and healing speed the "Zen State" Trait now provides.

  • Monsters

    • Reduced the dodge rate of Dizzypang, the first boss in Lunch difficulty, by half. Also reduced its HP and number of projectiles to lower its overall difficulty.

[Bug Fixes]

  • Fixed an issue where characters would still be launched after dodging bombs or self-destructing Bomb Fungus monsters with a roll.

  • Fixed an issue where targets could catch fire even when the Flamethrower was not being fired.

  • Fixed an issue where the "Archdemon Lucifer" Trait could hit and knock away dice.

  • Fixed an issue where resuming an underground run while possessing the "Archdemon Lucifer" Trait could incorrectly unlock an achievement.

  • Fixed an issue where the Muhammarock boss could enter a groggy state outside the map.

  • Fixed an issue in the "Suspicious Curry" Challenge where poop could appear in the Vending Machine Room and Demon Cloud Room despite not being intended to spawn there.

Thanks to your quick reports and valuable feedback, Pebble Knights continues to become more stable with every update. Thank you, as always!

We will continue working to make Pebble Knights more stable and enjoyable.

Thank you for your continued support!

The Pebble Knights Team

Join our Discord for more news and updates!

https://discord.gg/pebble-knights

Source

Steam News / 13 July 2026

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