In this update4
Full notes
Full Pax Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Store
- Balance
- UI and audio
- Fixes
- Gameplay
- Events
Pax Nova changes
We're back with another update, and we're excited about this one. First, we've got some AI improvements in store for you. They'll be a lot smarter about which technologies to buy and which Leadership styles to choose.
We've also hunted down and squashed some particularly pesky bugs for your gaming pleasure, like Harmony calculations. And last but not least, we have some more stuff cooking, which we will also release soon™ (or more like very soon ™)
Without further ado, let's get on with the patch notes.
Improvements and balance changes
The AI now focuses more on consolidating its first capital city rather than expanding as soon as possible, making its eventual expansion have stronger legs to go on
Rebalanced how the AI chooses its Leadership styles to better reflect their current global situation (at war, in a bad financial situation, lagging behind others technologically, etc)
AI now will avoid trying to buy technologies that are too similar to existing ones they already have (ie district improvements with similar effects for example) unless they are really desperate to improve a certain area or fix a certain problem (lack of research production, low overall prosperity despite having already built several improvements, etc)
Tweaked the aggressivity of some factions (Hyrokkin Federation, Terran Republic, Lotus Brotherhood, Templar Order and Eastern Resistance)
Armored Vehicles and Light Ships unit classes now can't be equipped with artillery/long range weapons
Mech unit classes now have +60 HP but also costs 100 Cr more
Capital ships now have +20 HP but cost 30 cr more
Colonizer, Invasion, Space Mining and Starbase Builder modules now can't be equipped on Light Ship class units
Capital cities now have a bonus of +2 labor instead of +1, speeding up early game
Increased the cost of several late game weapons
Bugfixes
Fixed Capital city tooltip indicating wrong Bonuses and typo
Fixed multiple issues related to how Harmony was calculated and shown in the tooltip. It now indicates properly when the harmony growth bonuses come from districts and these bonuses now must have an active district rather than functioning like Landmarks
Fixed multiple issues with cities either losing or gaining excessive district bonuses after loading a game, namely harmony, prosperity, income and corruption bonuses
Fixed player research wrongly being skipped after buying a technology off another player
Fixed multiple issues with the city Prosperity tooltip
Fixed improvements that affect Harmony Growth like the Arbin Shrines not working correctly (fix doesn't apply if the improvement was built in a save file prior to this build)
Fixed solar system names getting repeated (Only applies in new games started from this build onwards)
Fixed Laisser Faire and Ultra Capitalist leadership prosperity per X district bonuses not being calculated correctly
Fixed Technocracy leadership research bonus and Utopic leadership prosperity bonus not being applied correctly
Fixed landmarks sometimes not give the appropriate bonuses
Fixed some path milestones not working correctly
Fixed path options in random events not advancing the paths correctly
Fixed issue with game not starting correctly and showing a black screen if the correct codecs aren't installed
Fixed various issues with the Chinese, Russian, French and German versions
Fixed tutorial not starting if the player chose any language other than English or German
Fixed unit abilities names and descriptions being reset to the Hideous ability rather than their proper names and descriptions after loading a game (fix only applies in games loaded with this build onwards)
Fixed Path requirement text being broken when selecting the last milestone of any path in the paths menu
Fixed intro videos and cutscenes occasionally and randomly stuttering and showing video artifacts
Fixed the Archive being generated on top of a minor faction, making it unusable and blocking progression on the main quest
Fixed draggable items in lists like build lists using the wrong offset when being dragged
Fixed searchable items events sometimes defaulting to nothing being found when they should trigger one of their respective positive bonuses
Tentatively fixed game getting stuck on game creation if no victory conditions are selected and other specific options are selected
Fixed Archive quest occasionally getting stuck because no Archive has been generated
Coming soon™
As mentioned before, we've got something else on the horizon. We're not going to spill the beans yet, but rest assured it's going to be very cool.
With that tease out of the way, check out the new update and let us know what you think!
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Source
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