Full notes
Full Pax Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
- Server
Pax Nova changes
Dear Pax Novians,
While adding new content with bigger updates, we never stop vigorously squashing bugs to improve the overall quality of Pax Nova. That is why we've just rolled out EA 0.7.2! Check out the complete changelog below to see the full content of this update.
Keep your feedback coming, and have a great Wednesday!
The Pax Nova team.
Changelog
Fixed rare crash during combat
Fixed AI interaction showing wrong resource name when sending proposal
Further significantly improved turn times
Fixed one specific instance where the game would still get stuck on end turn
Fixed a specific performance bottleneck, improving performance
Fixed Applied Bionics techs being on top of some exclusive techs in the tech tree
Fixed Cities per planet limit not being respected
Improved performance/hang when switching between views (planets and space)
Fixed Space miner unit template not getting the space mining module
Fixed Nebulae increase visibility instead of decreasing it
Fixed Unit losing movepoints if the player ordered a movement while the selected unit is moving
AI now scraps scout units if they aren’t being used
Fixed next and previous City buttons sometimes not working correctly
The AI now sends diplomacy proposals less frequently
Titan Worms are now significantly more powerful
Creatures now have a different icon
Fixed beam effects not disappearing from the game when they should
Fixed AI occasionally amassing ships on the orbit of a planet
The AI now builds less Starbases
AI now tries to avoid building Starbases too close to other Starbases
Saves prior to 0.7.1 are now shown as incompatible in game load menu
Edited Food tooltip to reflect the change that cities consume 2 food production instead of 1 food production per citizen
Food surplus can’t now surpass a bonus of 3 Prosperity and Food shortage never gets lower than -3
Improved Flamethrowers, Heavy Guns and Snipers sound effects
Fixed several diplomacy lines
Fixed various small camera issues
Crypto Coinage district improvement is now a Local Project
Fixed hyperspace travelling not working correctly, and greatly improved and how its activated
Fixed generated scout shop template not using High Range Radars
Fixed DimTravel module allowing infantry units to travel to space by selecting a starbase as destination
Fixed excessive number of players/factions being in the game
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Source
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