In this update10
Full notes
Full Pax Autocratica: Prologue update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Pax Autocratica: Prologue changes
Citizens, to maintain operational stability, a system calibration has been deployed.
[New Features]
COMBAT
Players can now destroy Landmines deployed by enemies.
Added a cutscene showing Auroria's Eye being deployed during the tutorial battle.
VISUALS & UI
Added additional voice-over.
Improved equipment categorization and sorting in the inventory.
[Improvements & Optimizations]
BASE
Improved the stacked display of dropped items produced by Logging, Mining, Gathering, and other base activities.
COMBAT
Improved soldier positioning and chest spawn locations during combat.
Improved soldier follow logic.
Improved Danger Zone warnings.
PROGRESSION & BALANCE
Adjusted the drop rates of ammunition, Super Potions, and Healing Grenades across different difficulty levels.
Adjusted capture probabilities.
White-quality armour blueprints are now unlocked by default.
Reduced the enemy attack bonus on Demanding difficulty and increased it on Punishing difficulty.
Slightly increased the materials required to craft revival items.
Reduced the drop quantities of materials such as Alloy, Modules, and Reactors.
Increased soldier selling prices.
Adjusted the distribution of unlocks across the Skill and Policy technology trees.
Increased the health of the Shield Grenade.
Removed obsolete ship technologies.
Reduced the damage of the Bioplasma Shotgun, Bowblaster, and several other weapons.
Reduced the growth scaling of affixes.
Reduced the base values of Critical Damage and Damage affixes.
Reduced the health of allied soldiers.
OTHER OPTIMIZATIONS
Improved performance in some scenes.
Improved game responsiveness when switching between windows.
[Bug Fixes]
Fixed crashes that could occur under certain conditions.
All corrections have been verified and authorized.
Source
Changelog.gg summarizes and formats this update. How we read updates.
