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Steam News27 July 202623d ago

🛠️ PROLOGUE UPDATE 🛠️

Citizens, this update introduces many optimizations, progression, and quality-of-life improvements fueled by your field reports.

In this update14

Full notes

Full Pax Autocratica: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions39 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Performance
addedCOMBATThe Gratov Quantum Longbow now has piercing capabilities. However, its damage is reduced after each enemy pierced.
addedCOMBATAdded a health bar to the Shield Grenade, its maximum health depends on the player's health. Once depleted, the shield will break and disappear.
addedTUTORIALAdded a guidance popup explaining how the Leader can become stronger after defeat.
addedTUTORIALAdded a tutorial for the Aged soldier status.
addedBASEAdded tutorial buttons to building detail panels, allowing players to quickly view related tutorials.
addedBASEAdded a bookshelf and six interactive books to the Command Center Office.

Pax Autocratica: Prologue changes

addedThe Gratov Quantum Longbow now has piercing capabilities. However, its damage is reduced after each enemy pierced.
addedAdded a health bar to the Shield Grenade, its maximum health depends on the player's health. Once depleted, the shield will break and disappear.
addedAdded a guidance popup explaining how the Leader can become stronger after defeat.
addedAdded a tutorial for the Aged soldier status.
addedAdded tutorial buttons to building detail panels, allowing players to quickly view related tutorials.

Citizens, this update introduces many optimizations, progression, and quality-of-life improvements fueled by your field reports. Please review the following changes with pride:

[New Features]

COMBAT

  • The Gratov Quantum Longbow now has piercing capabilities. However, its damage is reduced after each enemy pierced.

  • Added a health bar to the Shield Grenade, its maximum health depends on the player's health. Once depleted, the shield will break and disappear.

TUTORIAL

  • Added a guidance popup explaining how the Leader can become stronger after defeat.

  • Added a tutorial for the Aged soldier status.

BASE

  • Added tutorial buttons to building detail panels, allowing players to quickly view related tutorials.

  • Added a bookshelf and six interactive books to the Command Center Office.

  • Added soldier lifespan display.

[Improvements & Optimizations]

BASE

  • Improved several base cutscenes.

  • Improved soldier work assignment logic.

  • Improved connection lines in some technology tree interfaces.

  • Improved soldier healing logic at the base.

  • Adjusted Core Fragment unlock levels. The Core Fragment Codex now displays the unlock level of each Core Fragment.

UI

  • Improved the interface displayed after exiting the game.

  • Improved the expedition interface.

COMBAT

  • Reduced the difficulty of the Elysia Oasis Decisive Battle and adjusted turret positions.

  • Improved large-scale battlefield population limits to ensure soldiers spawn near special units.

  • Improved enemy spawn frequency in some battles.

  • Increased turret Weak Point hit detection range.

  • Improved the display of the player's damage HUD.

  • Improved allied grenade explosion visual effects.

  • Improved enemy behavior and aggro logic.

  • Improved Sniper projectile visual effects.

PROGRESSION & BALANCE

  • Improved enemy configurations and completion requirements for certain battles.

  • Slightly reduced the strength of red-rarity weapons.

  • Slightly increased the base attack power of all enemies.

  • Increased the accuracy of Elite and Boss units.

  • Reduced the chance of obtaining high-rarity equipment from Sector drops.

  • Early-game quests now provide certain special materials.

  • The rewarded Strike Squad soldiers' rarity has been increased from white to green.

  • Slightly increased the rate at which Sector Danger Level increases.

  • Increased Strike Squad damage and increased Sniper attack range.

  • Improved overall combat difficulty balance.

  • Reduced the maximum number of bullets that can exist simultaneously.

  • Increased weapon and armor crafting times and increased the material requirements for Capture Rounds.

  • Reduced the damage of the Starfire Bowblaster.

  • Reduced the attack frequency of the Auto-Defense Device affix and increased the length of laser-type affixes on Elite enemies.

  • Reduced Potion drop rates.

  • Adjusted Mobile Fleet rewards.

VISUALS & PRESENTATION

  • Improved side inventory information display.

  • Improved the performance of projectile barrage effects, as well as standard bullet and weapon firing visual effects.

  • Improved soldier spawning effects.

  • Improved bullet trail effects for Scourgeborn Gunners.

  • Improved the overall visual presentation of some environments.

  • Enhanced visual indicators for enemy Weak Points.

OTHER

  • Improved performance in the Drakon Mercenary Camp city area and some large-scale battlefields.

  • Added additional UI sound effects.

  • Improved some environmental visual effects and collision.

  • Added new sound effects.

  • Improved performance.

[Bug Fixes]

  • Fixed a display issue when viewing captives in the inventory.

  • Fixed an issue where soldier skills were not displayed correctly after tier upgrades.

  • Fixed an issue where some interactive object models were not displayed on the Star Map.

  • Fixed several text issues.

  • Fixed incorrect buff icon displays.

  • Fixed an issue where returning to the base after leaving the Office could place the Leader in an incorrect location under certain conditions.

  • Fixed an issue where the second-floor model of the Prison building could disappear.

  • Fixed an issue where Core Fragment chests could fall outside the boundaries of some battlefields.

  • Fixed an issue where some combat objectives required an incorrect number of kills.

[Known Issues]

  • During the first expedition's mission "Space Resources", completing tutorial steps out of order (not completing mining before entering combat) may cause a softlock. We are aware of this issue and are working on a fix. Please complete the steps in order to avoid this issue, and if you encounter this problem, please restart the expedition and it should resolve itself.

All corrections have been verified and authorized.

Source

Steam News / 27 July 2026

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