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Steam News1 July 20264d ago

🛠️ PROLOGUE UPDATE 🛠️

Citizens, this update contains several improvements and fixes driven by your field reports. [New Features] BASE Added the Aged status for soldiers.

In this update12

Full notes

Full Pax Autocratica: Prologue update

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What changed

6 fixes13 additions21 changes4 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
addedBASEAdded the Aged status for soldiers. Soldiers in the final stage of their lifespan will have reduced movement speed and lower work attributes.
changedBASESoldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.
addedMISSIONS AND STORYAdded a tutorial sequence explaining that melee kills drop ammo.
changedMISSIONS AND STORYImproved side mission dialogue and added brief interaction texts.
addedUIAdded a remaining crafting time display to the HUD. The game will now automatically pause when a full-screen UI is opened.
changedCOMBAT EXPERIENCEReduced the damage reduction applied to allied soldiers' attacks against Elites and Bosses, and increased Elite and Boss health.

Pax Autocratica: Prologue changes

addedAdded the Aged status for soldiers. Soldiers in the final stage of their lifespan will have reduced movement speed and lower work attributes.
changedSoldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.
addedAdded a tutorial sequence explaining that melee kills drop ammo.
changedImproved side mission dialogue and added brief interaction texts.
addedAdded a remaining crafting time display to the HUD. The game will now automatically pause when a full-screen UI is opened.

Citizens, this update contains several improvements and fixes driven by your field reports.

[New Features]

BASE

  • Added the Aged status for soldiers. Soldiers in the final stage of their lifespan will have reduced movement speed and lower work attributes.

  • Soldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.

MISSIONS AND STORY

  • Added a tutorial sequence explaining that melee kills drop ammo.

  • Improved side mission dialogue and added brief interaction texts.

UI

  • Added a remaining crafting time display to the HUD. The game will now automatically pause when a full-screen UI is opened.

[Improvements and Optimizations]

COMBAT EXPERIENCE

  • Reduced the damage reduction applied to allied soldiers' attacks against Elites and Bosses, and increased Elite and Boss health.

  • Adjusted capture success rates. Elites and Bosses are now more difficult to capture.

  • Health-locking skills no longer prevent players from killing targets with melee attacks. Soldiers will now stop attacking targets marked for capture.

  • Reduced the healing efficiency of allied and enemy Elite and Boss Medics.

  • Adjusted the trigger logic for missiles and electric orbs.

  • Adjusted the description text for Weapon Core Fragments.

  • Optimized auto-assign logic. Soldiers with higher relevant stats will now be prioritized for assignment to corresponding buildings.

BASE SYSTEM

  • Using captives as soldier rank-up materials no longer causes negative effects. Using soldiers as materials, however, will affect other soldiers.

  • Added base event records. A pop-up notification will now appear when a soldier dies.

  • The Prison and Tier Upgrade inventory screens now support drag-and-drop operations. Captive status display has also been unified.

  • Added vocal tone sound effects to soldier conversations, and extended the display duration of dialogue bubbles.

  • Optimized upgrade materials for the Weapon Research Center. Crafting now requires the corresponding building level.

  • Added product source information to ingredient descriptions, and adjusted food recipes.

  • Reduced the probability of soldiers fighting in the base.

VISUALS AND AUDIO

  • Added animations and cane assets for the Aged status, with support for all races.

  • Added combat sound effects for drones and all troop types, and added soldier footstep sounds.

  • Adjusted the default background music volume and optimized distant sound culling.

  • Improved the music muffled effect while the game is paused.

  • Optimized shadow animation during jumps.

  • Removed the experience reward from the Glory Assembly.

UI AND INTERACTION

  • Reworked the design of difficulty selection buttons.

  • Added UI animation effects for obtaining high-tier items.

  • Added an animation effect for blueprint unlocks.

  • Added a confirmation pop-up when the corresponding weapon for a Weapon Core Fragment is not equipped.

  • Removed soldier damage number displays and removed the virtual force-field animation before combat.

  • Optimized brightness display on the Research screen, and added tutorial buttons to building detail screens.

  • Pressing ESC in Construction Mode now returns players to the construction UI.

  • Work assignment pop-ups can now be closed by clicking on an empty area.

  • Name input fields now automatically remove spaces.

MISSIONS AND FLOW

  • Optimized the resource shortage issue after skipping the tutorial.

  • Adjusted the unlock timing for Dash Jump and Weak Point Marking.

  • Improved the save protection mechanism.

  • The default resolution has been adjusted to 2K.

[Bug Fixes]

  • Fixed an issue where the prologue boss could have multiple affixes.

  • Fixed an issue where the Core that increases grenade radius did not take effect.

  • Fixed an issue in the tutorial combat level where the first enemy would not drop bullets when killed with a grenade.

  • Fixed abnormal drop rate behavior across different difficulty levels.

  • Fixed broken geometry and lighting issues in certain scenes.

All corrections have been verified and authorized.

Source

Steam News / 1 July 2026

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