In this update3
Full notes
Full Pax Autocratica: Prologue update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
- Maps
Pax Autocratica: Prologue changes
Citizens, to maintain operational stability, a system calibration has been deployed.
[Bug Fixes]
Fixed an issue where supply crates inside the Resource Transport Station were not displayed.
Fixed an issue where invalid child data could be generated in the base, potentially causing broader game issues such as missing item and equipment displays.
Fixed an issue where Field Supply Crate drop visuals displayed incorrectly.
Fixed an issue where dragging the progress bar in the Tutorials interface behaved incorrectly.
Fixed an issue where soldiers in the Time Off status did not properly recover stamina the next day.
[Improvements & Optimizations]
Reduced weapon reserve ammo. Killing enemy units with melee attacks now always drops ammunition.
Added the new Conscription affix to elite and boss enemy units. Units with this affix can randomly generate support troops.
Added a Dagger to the starting combat equipment and added guidance for using melee weapons.
Added a new mechanic: enemy humanoid units now enter a stunned state the first time their health drops below 25%.
Added a new interactive object to the Star Map: Transport Hub. This object allows players to transfer materials from their Backpack back to base and adjust deployed soldiers.
Reduced the movement speed of the Fire Tornado affix.
Reduced the trigger range and damage of Missile Core.
Reduced the trigger range of Electric-Bouncer Core.
Reduced the health of some soldiers.
Increased the maximum values for Aim Sensitivity (Mouse) and Aim Sensitivity (Controller), and fixed an issue where sensitivity could be incorrect in certain special cases.
All corrections have been verified and authorized.
Source
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