In this update14
Full notes
Full Pax Autocratica: Prologue update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Maps
- Store
Pax Autocratica: Prologue changes
Citizens, to maintain operational stability, a system calibration has been deployed.
[Major Content Update]
STORY / TUTORIAL
Expanded the tutorial battle flow and integrated more worldbuilding content.
Added new main quests related to housing and the Food Hall, guiding players through basic base construction.
Added an option to skip early-game main quests during the dialogue after first interacting with A20. This option is intended for returning players who already know the flow or for repeated new saves.
Added voiced over to early story dialogues to improve narrative immersion.
BASE
Added the soldier tier upgrade system, sacrifice other soldiers (preferably prisoners) to enhance a soldier’s rarity.
Added the Leader’s agenda, allowing the Leader to review ongoing, available, and completed base affairs.
Added the base operations briefing interface, allowing for quick review major events and actionable matters that occurred during expeditions.
Added the temporary assignment feature, allowing the Leader when personally working ordering the most capable and available soldiers to temporarily assist.
Added the Paid Time Off directive, unlocking the Leave option when interacting with soldiers, granting them one day of paid leave.
Added checkboxes next to soldier work types, allowing the Leader to control whether each soldier can participate in automatic work assignment and Temporary Assignment for that job type.
COMBAT
Added the new cores Void Detonation, Orb Resonance, Shield Rupture, and Power Shift.
Added the active skill Capture Lock, allowing enemies to be safely weakened before capture and reducing the risk of accidentally killing capture targets.
Adjusted cores and cores drop logic.
Added combination hints to the Core selection interface. Hover over a Core to see which owned Cores it can combine with.
The first three battles of a new save now use fixed configurations and have reduced difficulty.
Added Leader status effect displays to the bottom-center of the combat HUD.
Replaced the 3d models of the Scourgeborn Berserker and Scourgeborn Ravager.
[New Features]
COMBAT
Surviving enemy units will now rout and flee after battle victory.
Added remaining medic revive count display when the Leader is downed.
Reaching 50% target elimination progress in combat now grants an additional Core Fragment Storage Pod.
Enemy tanks now have a bullet-hell attack pattern.
BASE
Adjusted base interaction logic:
- During working hours, soldier interactions are now restricted and less frequent. Restrictions are lifted after work hours.
- Interaction triggers will now better prioritize reasonable interactions based on the relationship between both soldiers.
Added the Supporters Monument to Victory Square. Content will be added soon.
Building names and current status are now displayed when aiming at structures from afar.
Added exclusive newborn animations.
Kitchen upgrades now increase the maximum amount of food that can be produced per batch.
Added ceremonial signing animations when unlocking and enacting Directives.
[Improvements & Optimizations]
EXPEDITIONS
Adjusted material acquisition logic. Materials no longer rely on random drops and are now produced by dedicated gathering points and combats.
Distress Call Origin events no longer require entering separate scenes and can now be completed directly through the UI.
Star Map event tracking prompts generated by Influence will now remain displayed until the event is completed.
Added a second confirmation popup when purchasing soldiers from shops.
Added more practical tips to loading-screen Leader’s Maxims.
COMBAT
Improved Core refresh logic.
Reduced the maximum trigger distance for Missiles and increased the frequency of Missile burn damage triggers.
Increased the attack frequency of Weapon · Stunning Shock and increased the maximum stack count of Weapon · Precise Boost.
Reduced the per-bounce damage of Electric-Bouncer Lock when locked onto the target itself.
Improved charged attack HUD effects.
Improved heavy hit and knockback mechanics. Explosive weapons now always knock enemies back, except Bosses. Non-explosive weapons trigger heavy hit reactions when damage exceeds the threshold. Allied soldiers are immune to knockback.
Picking up ammunition now replenishes all compatible equipped weapons proportionally.
Simplified the combat statistics screen.
Improved hazard marker visual effects in combat. They now flash red and yellow alternately and play warning audio, making danger warnings more noticeable.
Improved scene collision.
Improved tank pulse wave visual effects.
The Particle Cannon affix no longer passes through terrain or cover.
Improved warning effects and ongoing audio for the Fire Tornado affix.
Improved corpse fragment effects for soldier units killed in combat.
UI
Improved blueprint detail interfaces, making key information easier to read.
Full attributes are now visible for prisoners and recruited soldiers in the inventory.
BASE
Improved the soldier detail relationship panel. Relationships are now divided into Friendly and Disliked categories, with specific goodwill values displayed.
Adjusted the age range of new recruits to 18–30.
Soldier population limits are now determined by Command Center level.
Improved hauling logic. Soldier movement speed now dynamically changes based on carried weight.
Improved food delivery logic. Food is now delivered every 10 items, when the Kitchen stops working, or when all production is finished.
Disabled automatic prisoner intake for Prison Cells. Prisoners must now be manually imprisoned through the Prison Cell UI.
When the Leader completes exploration and returns to base, all soldiers gain Loyalty and Morale.
Improved the display and tooltips for Morale and Loyalty in the soldier detail interface.
The Surveillance Unit in the base now wears an officer hat and looking more... authoritative?
OTHER OPTIMIZATIONS
Reduced memory usage.
Improved controller gameplay experience.
Improved overall base and combat sound effects.
All corrections have been verified and authorized.
Source
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