HomeGamesUpdatesPricingMethodology
Steam News7 May 20242y ago

Paw Pirates Devlog - 05/06/2024

This week we're diving into the technical stuff to give you a look into how we're implementing online multiplayer in the game!

Full notes

Full Paw Pirates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes0 removals

Paw Pirates changes

changedThis has been a great tool for us, as it helps us avoid making our own bespoke lobby and invite code (which is something we always try to do).

This week we're diving into the technical stuff to give you a look into how we're implementing online multiplayer in the game!

Lobbies

For invites and lobbies, we're piggybacking off of steam's built-in lobby system, which integrates directly with the steam friends list and game invites!

This has been a great tool for us, as it helps us avoid making our own bespoke lobby and invite code (which is something we always try to do).

Netcode

For our netcode, we're taking advantage of Unity's "netcode for gameobjects" toolset, which gives us the foundation on which to build our netcode.

For those who aren't familiar, netcode is a broad term used to describe code that synchonizes the game across the internet between multiple players. Since each game has different rules, each game needs custom netcode.

We ran into a lot of snags, as this was our first time implementing netcode like this, but it's turning into a great learning experience!

In other news...

Other than netcode, we've been hard at work continuing our visual updates we discussed last week (check out our last devlog for more on that). We're also starting on some more visual updates which I won't share now.

That's all for this week!

-Murray

Source

Steam News / 7 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.