Repeated intro
What changed
2 fixes2 additions1 change0 removals
addedA new build is live - v1.0.10! We’ve made a few improvements based on feedback.
changedWe’ve updated how difficulty achievements work. When you beat the final boss on a given difficulty you’ll now also earn achievements for all difficulties below it, so there’s no need to go back and replay easier modes once you’re tackling the tougher ones.
fixedWe’ve also fixed an issue where summoned enemies weren’t scaling correctly with the selected difficulty, so certain encounters should now feel more challenging as intended. Based on feedback we’ve also added input rebinding for the Interact action, allowing you to assign it to any mouse or keyboard key you prefer.
fixedBuild v1.0.10 Patch Notes:Fixed a bug where enemy summons did not scale with difficulty
addedBuild v1.0.10 Patch Notes:Added input rebinding (PC only)
Patterns Of The Oak changes
addedA new build is live - v1.0.10! We’ve made a few improvements based on feedback.
changedWe’ve updated how difficulty achievements work. When you beat the final boss on a given difficulty you’ll now also earn achievements for all difficulties below it, so there’s no need to go back and replay easier modes once you’re tackling the tougher ones.
fixedWe’ve also fixed an issue where summoned enemies weren’t scaling correctly with the selected difficulty, so certain encounters should now feel more challenging as intended. Based on feedback we’ve also added input rebinding for the Interact action, allowing you to assign it to any mouse or keyboard key you prefer.
fixedFixed a bug where enemy summons did not scale with difficulty
addedAdded input rebinding (PC only)
A new build is live - v1.0.10! We’ve made a few improvements based on feedback.
We’ve updated how difficulty achievements work. When you beat the final boss on a given difficulty you’ll now also earn achievements for all difficulties below it, so there’s no need to go back and replay easier modes once you’re tackling the tougher ones.
We’ve also fixed an issue where summoned enemies weren’t scaling correctly with the selected difficulty, so certain encounters should now feel more challenging as intended. Based on feedback we’ve also added input rebinding for the Interact action, allowing you to assign it to any mouse or keyboard key you prefer.
Build v1.0.10 Patch Notes:
Difficulty achievements below your highest completed difficulty are now automatically awarded after defeating the final boss
Fixed a bug where enemy summons did not scale with difficulty
Added input rebinding (PC only)
Thanks! Beau & Sam