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Full Patterns Of The Oak update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Compatibility
- Balance
- UI and audio
- Fixes
Patterns Of The Oak changes
We just wanted to share a quick update. We’ve had a whole bunch of new players recently, which has been amazing, we can’t thank you enough for the support! <3
We’re aware of several issues and frustrations that have come up, and we’ll be rolling out patches over the next few updates to address as many of these as possible before shifting focus to new content.
To kick things off, here are the patch notes for a build we’re currently putting into our development branch. If you’d like to try it out early, you can opt into the beta using the code POTODEVELOPMENT (Properties → Betas). You’re more than welcome to jump in and try it out before we move the build to the live branch after a bit more testing.
Build v1.0.2 Patch Notes
Balance changes:
-Added a new skeleton Snake enemy
-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)
-Ghost enemy will shield for 25% less than before on average.
-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.
The following changes influence monster health & stats:
Easy: Unchanged (80% of base monster stats)
Normal: 90% of base (was 100%)
Hard: 100% of base (was 110%)
Emperor 105% of base (was 115%)
All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)
Quality of Life Improvements
-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.
-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)
-Reduced casting cursor size by 20%
Bug Fixes:
-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.
-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.
That's all for now. Thanks again everyone!
Beau & Sam
Source
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