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Steam News6 December 20257mo ago

Build v1.0.2 - Bug fixes & QOL Improvements

Hey everyone! We’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here: https://steamcommunity.

In this update4

Full notes

Full Patterns Of The Oak update

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Repeated intro

Hey everyone!

What changed

4 fixes4 additions13 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedWe’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here:
changedThere are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.
changedAfter casting all 6 spells in one turn, spell cards don’t fully return to their default position
addedAdd settings option to disable full-screen flashes
addedBalance changes:Added a new skeleton Snake enemy
changedBalance changes:Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)

Patterns Of The Oak changes

changedWe’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here:
changedThere are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.
changedAfter casting all 6 spells in one turn, spell cards don’t fully return to their default position
addedAdd settings option to disable full-screen flashes
addedAdded a new skeleton Snake enemy

We’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here:

https://steamcommunity.com/app/3887360/discussions/0/684113461911793046/

There are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.

Known issues / planned fixes:

  • After casting all 6 spells in one turn, spell cards don’t fully return to their default position

  • Issues with achievements unlocking correctly

  • Add settings option to disable full-screen flashes

  • Combat can feel too punishing if you make a single mistake

Thanks again for all the feedback and support, it really helps us improve the game!

Build v1.0.2 Patch Notes

Balance changes:

-Added a new skeleton Snake enemy

-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)

-Ghost enemy will shield for 25% less than before on average.

-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.

The following changes influence monster health & stats:

Easy: Unchanged (80% of base monster stats)

Normal: 90% of base (was 100%)

Hard: 100% of base (was 110%)

Emperor 105% of base (was 115%)

All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)

Quality of Life Improvements

-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.

-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)

-Reduced casting cursor size by 20%

-Removed multi full screen flashes on card upgrade screen.

Bug Fixes:

-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.

-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.

Thanks for playing! <3

Beau & Sam

Source

Steam News / 6 December 2025

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