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Full Patterns Of The Oak update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Patterns Of The Oak changes
We’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here:
https://steamcommunity.com/app/3887360/discussions/0/684113461911793046/
There are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.
Known issues / planned fixes:
After casting all 6 spells in one turn, spell cards don’t fully return to their default position
Issues with achievements unlocking correctly
Add settings option to disable full-screen flashes
Combat can feel too punishing if you make a single mistake
Thanks again for all the feedback and support, it really helps us improve the game!
Build v1.0.2 Patch Notes
Balance changes:
-Added a new skeleton Snake enemy
-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)
-Ghost enemy will shield for 25% less than before on average.
-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.
The following changes influence monster health & stats:
Easy: Unchanged (80% of base monster stats)
Normal: 90% of base (was 100%)
Hard: 100% of base (was 110%)
Emperor 105% of base (was 115%)
All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)
Quality of Life Improvements
-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.
-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)
-Reduced casting cursor size by 20%
-Removed multi full screen flashes on card upgrade screen.
Bug Fixes:
-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.
-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.
Thanks for playing! <3
Beau & Sam
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