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Steam News8 October 20169y ago

Update 1.1: Level Progress now saved

Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week.

Full notes

Full Patterna update

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What changed

2 fixes1 addition4 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Fixes
addedHi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right. Here are all the changes:
changedthe game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a clean state when you finish the level. To continue a level from a sequence, simply start it (it can be reset using the button in the top-left). To continue a randomly generated level, visit the level history and click 'Resume'.
changedthe game will now correctly store rank points
changeddouble clicking a level's name in the sequence selection will now start the level
fixedfixed a bug with the level history where very large levels that take long to generate would not be generated correctly
fixedfixed a bug in the level generation that made it non-deterministic in certain special cases

Hi there, first of all

Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right.

Here are all the changes

  • the game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a clean state when you finish the level. To continue a level from a sequence, simply start it (it can be reset using the button in the top-left). To continue a randomly generated level, visit the level history and click 'Resume'.

  • sequence levels with a saved game are now marked with a special symbol

  • finished sequences are now marked with a checkmark if they have been finished without mistakes and with a cross if they have been finished with mistakes

  • the game will now correctly store rank points

  • double clicking a level's name in the sequence selection will now start the level

  • fixed a bug with the level history where very large levels that take long to generate would not be generated correctly

  • the level history is now properly synchronized to the Steam Cloud

  • fixed a bug in the level generation that made it non-deterministic in certain special cases

  • in the editor, information will now display as in-game when the 'As ingame' view mode is enabled

Best, Sebastian

Source

Steam News / 8 October 2016

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