What changed
0 fixes1 addition0 changes0 removals
addedHi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the new graphs (the first two are Archimedean, the last two Special): Best, Sebastian
Patterna changes
addedHi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the new graphs (the first two are Archimedean, the last two Special): Best, Sebastian
Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the new graphs (the first two are Archimedean, the last two Special): Best, Sebastian