In this update6
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Full Pattern Survivors: Bullet Hell — Create Chaos update
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Repeated intro
Hello!
What changed
- Compatibility
- UI and audio
- Balance
- Gameplay
Pattern Survivors: Bullet Hell — Create Chaos changes
- Nukemap
Solo dev here. Thanks to your support, the game has now reached almost 1,000 players – which is huge for a project this small. As a thank-you, here’s a small update that touches almost every version of the game and cleans up a few important systems under the hood.
Full update across all versions
Updated the full version and demo on all platforms: Windows 32-bit, Windows 64-bit, Linux 64-bit, Mac 64-bit, and the browser version. No matter where you play, you’re now on the latest build.
Updated localization files to prepare for further translations and text fixes (including some artifact and achievement descriptions).
Quality of Life – faster access to rewards
Added a “SKIP ANIMATION” button to the DATA CORE animation. If you don’t want to wait for the full animation, you can now instantly claim your reward and jump back into designing patterns and fighting.
Gameplay & balance – imports, artifacts, achievements
Fixed a bug with importing patterns For some players, the pattern import system could behave incorrectly. It should now work reliably. Huge thanks for reporting and helping debug this issue: [dynamiclink href="https://www.twitch.tv/potomac_89/"]
Improvements to several artifacts in the shop A few artifacts didn’t fully match their descriptions or their effects were unclear. I went through their configuration, logic, and text – they should now feel more consistent and more useful in specific builds.
Fixed and adjusted several Steam achievements (descriptions + game logic)
During Steam Fest I changed one thing
the player now receives basic equipment (laser, nuke, and repair drones) that can be used during gameplay (via hotkeys or by clicking UI).
Side effect
some of these items could not be bought again , which caused confusion with certain achievements.
I updated the logic behind a few achievements.
I also changed some descriptions – one achievement now clearly says: “Buy this or equip in the store” so it reflects how it can be unlocked.
Technical improvements – display, audio, saves
Fullscreen / Windowed mode fixes For some players, the game could start in windowed mode by default.
Fixed how display mode is saved and loaded.
Your display preferences should now be respected more reliably.
Audio module (sound & music) fixes In rare cases, even after lowering the volume in options, audio could reset to default values.
Fixed initialization and saving of audio settings.
Once you set the volume, it should now stay that way across sessions.
Save-system improvements
Improved how various data is written and loaded (settings, progress, configurations).
Reduced the chance of rare situations where certain preferences could be “lost” between runs.
Preparing for future content – emitters and training
Emitter properties
SIMPLE / ADVANCE (preparation) In the code, I’ve laid the groundwork for distinguishing between simple and advanced emitter modes.
This will make it easier to
offer a more accessible mode for new players,
and deeper, more complex options for players who love fine-tuning their patterns.
New TUTORIAL / TRAINING mode (preparation) I’m also preparing a TUTORIAL / TRAINING mode that will:
guide new players through how emitters work,
let you test your patterns in a controlled environment,
help you understand the mechanics before jumping into full chaos.
Other minor fixes
Various small UI tweaks, cosmetic changes and internal clean-up that aren’t as visible, but help overall stability and feel of the game.
Thank you to everyone who:
reports bugs,
writes reviews,
sends me screenshots and pattern ideas,
or simply plays and recommends the game to
Source
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