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Full notes
Full Pattern Survivors: Bullet Hell — Create Chaos update
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Repeated intro
Hello,
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
Pattern Survivors: Bullet Hell — Create Chaos changes
- Trainmap
Platforms & versions
Update for the demo and full version
Windows – 32 and 64 bit
Linux – 64 bit
macOS – 64 bit
browser version
Key changes
Sandbox improvements – more control and better tools to test your patterns.
Boss respawn in Sandbox – train against all 14 bosses whenever you want.
New enemy: Berserker – destroys your bullets and is very durable.
New emitter option: auto target – automatic tower rotation towards enemies.
Improved “SPREAD” indicator – clearly shows the main projectile and directions of additional ones.
Updated localization (90+ languages) – Sandbox, new windows and messages.
New difficulty window – appears at the start, with a “don’t show again” option.
“Don’t show again” in Survival – faster start of subsequent runs.
SANDBOX – training like in a lab
Boss respawn in Sandbox You can now respawn bosses directly in Sandbox and train against each of the 14 unique bosses, with:
their own strategy,
unique attacks,
distinct behaviour / AI.
It’s a great place to learn the mechanics before Campaign or other modes.
Sandbox fixes
Better stability and small UX improvements to make testing builds more comfortable.
Note – Auto-hide panel Due to a previous save bug you may need to re-enable the “Auto-hide panel during wave” option in Sandbox – your previous setting may have been reset after this update.
New enemy – Berserker
New enemy type: Berserker
Can destroy your bullets.
Is very durable, so you can’t just “click through” it with anything.
Is meant to break overly comfortable builds and force smarter pattern design.
Emitters and clarity of information
New emitter option: “auto target” Towers can now automatically rotate towards enemies, similar to tower-defense games. Simply enable “auto target” in the emitter properties – any pattern can now target enemies if you want it to.
Improved “SPREAD” indicator You can clearly see the main projectile and the directions where additional projectiles will be fired. Designing and debugging complex spreads is now much more comfortable.
Gamepad and keyboard improvements
Small input tweaks to make controls more consistent and predictable.
SPREAD – better readability
The new SPREAD indicator shows:
how many projectiles will be fired,
in which directions,
and the main projectile highlighted in yellow.
New emitter option: auto target
Emitters can now automatically rotate towards enemies. In the"Movement"tab you just need to enable"auto target":
the tower automatically targets nearby enemies,
any pattern can become a “half–tower-defense” setup without changing other parameters,
now every pattern matters,
useful option for beginners,
can be combined with homing bullets, standard bullets, etc.,
the option is completely optional – if you want, you can still play with manually set shooting directions.
Campaign and UI
Wave trigger fix Fixed an issue where pressing Space could start a new wave while dialogues were still on screen. Dialogues are now safer from accidental wave starts.
Difficulty selection window The game now asks for the difficulty level when you first enter the menu and informs you that it can be changed at any time in the options. You can also tick “Don’t show again”.
Survival – “Don’t show this window again” The Survival window now has a “Don’t show this window again” option so you can get back into the game faster on
Source
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