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Steam News26 April 20242y ago

Pre-summer upgrade – update 1.904.0

Greetings Patrons! In line with announcement from a few days ago, we're releasing next Patron update today!

Full notes

Full Patron update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Patrons!

What changed

5 fixes1 addition9 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Store
changedIn line with announcement from a few days ago, we're releasing next Patron update today! Work was done in several areas from continuous optimizations, bugfixes and additions of a few quality of life and useability perspectives.
changedTo dive deeper and find more room for performance gains, we've performed a very lenghty testing sessions to monitor the hardware stress and deduce when and why stress is increased. In this instance, particular emphasis was put to find a way to bring optimizations that could impact lower-end GPU's.
fixedAcording to results we've been getting, performance (especially in lower end hardware) should be more consistent now, shouldn't have significant drops with hundreds of citizens and hundreds of buildings, and occassional issue where frame dropped during ingame winter time should be resolved now.
fixedWe've also fixed several bugs you've reported with stock panel, numerous notification errors and visual glitches.
fixedFIXED: Stock panel – when resources are sorted by quantity, selected resource won't randomly change when numerical value changes
fixedFIXED: Shadows for numerous objects are now rendered properly at intended level of distance. They will not disappear prematurely

Patron changes

changedIn line with announcement from a few days ago, we're releasing next Patron update today! Work was done in several areas from continuous optimizations, bugfixes and additions of a few quality of life and useability perspectives.
changedTo dive deeper and find more room for performance gains, we've performed a very lenghty testing sessions to monitor the hardware stress and deduce when and why stress is increased. In this instance, particular emphasis was put to find a way to bring optimizations that could impact lower-end GPU's.
fixedAcording to results we've been getting, performance (especially in lower end hardware) should be more consistent now, shouldn't have significant drops with hundreds of citizens and hundreds of buildings, and occassional issue where frame dropped during ingame winter time should be resolved now.
fixedWe've also fixed several bugs you've reported with stock panel, numerous notification errors and visual glitches.
fixedFIXED: Stock panel – when resources are sorted by quantity, selected resource won't randomly change when numerical value changes

In line with announcement from a few days ago, we're releasing next Patron update today! Work was done in several areas from continuous optimizations, bugfixes and additions of a few quality of life and useability perspectives.

To dive deeper and find more room for performance gains, we've performed a very lenghty testing sessions to monitor the hardware stress and deduce when and why stress is increased. In this instance, particular emphasis was put to find a way to bring optimizations that could impact lower-end GPU's.

Acording to results we've been getting, performance (especially in lower end hardware) should be more consistent now, shouldn't have significant drops with hundreds of citizens and hundreds of buildings, and occassional issue where frame dropped during ingame winter time should be resolved now.

At the same time, while diving deep, we've also identified some areas that could increase performace even more, but more extensive changes will need to be made. That's something we'll include in more future updates.

We've also fixed several bugs you've reported with stock panel, numerous notification errors and visual glitches.

Lastly, selection for several frequent keyboard layouts has been completed too.

List of notable update elements: CHANGES

  • FIXED: Stock panel – when resources are sorted by quantity, selected resource won't randomly change when numerical value changes

  • FIXED: Shadows for numerous objects are now rendered properly at intended level of distance. They will not disappear prematurely

  • FIXED: Fake notifications, especially for lacking housing, won't appear anymore

  • ADDED: Choice between QWERTY, AZERTY and QWERTZ keyboard layouts

  • OPTIMIZED: Very extensive optimization of all free Halloween DLC 3D models

  • OPTIMIZED3D models of all buildings and trees in Mare Nostrum DLC improved
  • OPTIMIZED: Several tree models in Patron base game

  • OPTIMIZED: Transport wagons 3D models for all farms highly optimized

  • OPTIMIZEDText renderings in many panels improved and made less hardware demanding
  • OPTIMIZED: During winter times, frame drop should be eliminated

May your experience be smoother then ever. We have more in store for future updates, so keep us informed of your experiences!

Enjoy and govern on! Overseer Games

Source

Steam News / 26 April 2024

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