Full notes
Full Patron update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Patrons!
What changed
- Balance
- Performance
- Store
Patron changes
It's been a while since last update to Patron, but we've started proper testing on next round of improvements. If all goes well, update should be live by the end of this week. We did get a chance to gather a lot of feedback since last update and information from save files many of you provided. Btw – thank you for that!
Bulk of the work will focus on next optimization package. Many players now reached much farther into the game, and with thousands of citizens and hundreds of buildings, every additional frame counts.
Next, we'll introduce a balancing pass on the campaign portion of game. There is room for improvement here and numbers we got from your save files will be the guideline for these changes.
Also, several items from „quality of life“ list will enter this update as well, mostly suggested by players as well, but perhaps some surprises too…
Looking at a calendar, it's not yet time for summer, but given the climate stuff happening around and temperatures we're experiencing here, we'll call it an early summer update!
One last thing - some of you may already noticed, but thanks to awesome devs of another great city building game, we've also entered into a bundle with Pioneers of Pagonia. This way you can get access to both Patron and Pioneers of Pagonia with bundle discount!
https://store.steampowered.com/bundle/40716/Pioneers_of_Pagonia__Patron/
See you in a few days. Govern on!
Source
Changelog.gg summarizes and formats this update. How we read updates.
