Full notes
Full Paths & Danger update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings!
What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
New stuff just arrived! Check it out!
[Added] - Tavern and Trader buildings while on jobs are now available to interact, offerings goods and supplies for the road. - Added graves that can be looted but require stamina points to dig. - Added lost satchels to be gathered for loot. - Added a rename character option, so now you can rename any player character at will. - Added throw-away items ability on the inventory. - Gold loot will no longer appear as an item. Instead, it will automatically be added to the total gold count. - Added a total gold count on the inventory - Added Rogue speeches when the character breaks from the invisibility and attacks. - Added unique speeches for each class that a character will use and raise their Spirit. - Added stats animation when a character uses the Inn to restore health, stamina, or Spirit. - Added a message on the log when a character picks a flower. - Added prompt messages about quitting the game while on the town and in a quest. - When the mouse is hovering over a battle card, it will display which character corresponds. - Added a sound for level up, blessing at a temple or shrine.
[Fixed/Balanced] - Half-Vampire Bat transformation will now ignore terrain costs. - Fixed using 'C' shortcut for the Conjurer to swap conjured weapon - Inventory now refreshes upon receiving faction reward. - Inventory now refreshes upon spending flowers on Shrines across the map - Increase money reward on Badlands Area. - Fixed in the Create a Gem Slot panel that would create a gem slot on the wrong selected character - Consuming items while in the town would not refresh the character - Elementals will not get the Bleeding status effect. - Fixed a bug that would cause if an enemy died in its turn would make the previous character turn available. - Changed the way save files are created. - Fixed a bug that would cause a character while in town not to be able to level up if it consumed XP orbs - Fixed a bug that caused the character panel while on a quest to not refresh upon consuming an item. - Fixed sound volume of some sounds being too loud. - Fixed typos and other grammatical errors in all languages - Balanced characters stats values - Fixed other small errors in values
The way that saves files was changed, it's recommended to start a new game. The update is now available for Windows, Mac, and Linux versions.
See you in the next update! Have fun!
Source
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