Repeated intro
What changed
1 fix3 additions0 changes0 removals
- Gameplay
- UI and audio
- Compatibility
addedNew stuff just arrived! Check it out!
added[Added] - Added a new enemy, the Sand Scorpion, that can be found at the Badlands levels. - Added new audio for humans characters when they die - Added new audio for beasts such as Rogus and Werewolves when they die - Added ambient sound for Badlands level -Added mouse wheel button shortcut for moving all characters (same action as SPACE BAR), added info about it on the tutorial too - Added info about the spike trap tile
fixed[Fixed/Balanced] - Greatly improved game performance through a RAM saving process - When Paladin charges and pushes an enemy back to a spiked trap on Badlands now do damage - Fixed an error that would not show the dead player character at the end of a job/quest - War Engineer first ability (shoot the Scorpio weapon) now shows the possible targets with a target icon - Fixed typos on tutorials - Fixed Conjurer bow hit not displaying proper blood animations - Fixed Gold reward as an item on the Factions and Reputations panel would create an item instead of being added to the total gold value - Fixed stats values not getting refreshed/updated after using the pray action on a Shrine along the way
addedThe update is now available for Windows, Mac, and Linux versions.
Paths & Danger changes
addedNew stuff just arrived! Check it out!
added[Added] - Added a new enemy, the Sand Scorpion, that can be found at the Badlands levels. - Added new audio for humans characters when they die - Added new audio for beasts such as Rogus and Werewolves when they die - Added ambient sound for Badlands level -Added mouse wheel button shortcut for moving all characters (same action as SPACE BAR), added info about it on the tutorial too - Added info about the spike trap tile
fixed[Fixed/Balanced] - Greatly improved game performance through a RAM saving process - When Paladin charges and pushes an enemy back to a spiked trap on Badlands now do damage - Fixed an error that would not show the dead player character at the end of a job/quest - War Engineer first ability (shoot the Scorpio weapon) now shows the possible targets with a target icon - Fixed typos on tutorials - Fixed Conjurer bow hit not displaying proper blood animations - Fixed Gold reward as an item on the Factions and Reputations panel would create an item instead of being added to the total gold value - Fixed stats values not getting refreshed/updated after using the pray action on a Shrine along the way
addedThe update is now available for Windows, Mac, and Linux versions.
New stuff just arrived! Check it out!
[Added] - Added a new enemy, the Sand Scorpion, that can be found at the Badlands levels. - Added new audio for humans characters when they die - Added new audio for beasts such as Rogus and Werewolves when they die - Added ambient sound for Badlands level -Added mouse wheel button shortcut for moving all characters (same action as SPACE BAR), added info about it on the tutorial too - Added info about the spike trap tile
[Fixed/Balanced] - Greatly improved game performance through a RAM saving process - When Paladin charges and pushes an enemy back to a spiked trap on Badlands now do damage - Fixed an error that would not show the dead player character at the end of a job/quest - War Engineer first ability (shoot the Scorpio weapon) now shows the possible targets with a target icon - Fixed typos on tutorials - Fixed Conjurer bow hit not displaying proper blood animations - Fixed Gold reward as an item on the Factions and Reputations panel would create an item instead of being added to the total gold value - Fixed stats values not getting refreshed/updated after using the pray action on a Shrine along the way
The update is now available for Windows, Mac, and Linux versions.
See you in the next update! Have fun!