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Steam News29 January 20265mo ago

Biweekly Update 05 - Edit Your Start!

Hey Parasites! Welcome back to another biweekly update! As mentioned in the last patch notes, Matt and Roberto have shifted their focus to working on a major update that will soon be revealed, so this update is a bit sm

Full notes

Full Pathogenic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions21 changes2 removals
  • Gameplay
  • Events
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedIntestine Sneak PeekThe Intestine will be a winding labyrinth filled with dangers and surprises, and new enemies lurk around every corner. Below are some of the adversaries you'll face during your conquest of this new area:
addedIntestine Sneak PeekThe Intestine level is shaping up very nicely with all the new flora and fauna, giving it a unique charm and, of course, its own challenges. We can't wait to finally add this to Pathogenic for your parasites to explore.
addedStarting LoadoutThe spotlight of this update is the Starting Loadout Screen . You can now customize your pathogen before hopping into a new run, giving each parasite its own playstyle.
addedStarting LoadoutWe hope this change will give you more customizability for new runs and further distinguish the various pathogens!
addedDaily Challenge LeaderboardAnd last but not least, for the more competitive parasites, you can now see your scores on the Daily Challenge Leaderboard. Complete the daily runs and see how you fare against other pathogens!
addedMain changesDaily runs now have Steam leaderboards
base dodge i-frames0.2s0.3sbase dodge i-frames increased, buffbase bacteriophage damage912base bacteriophage damage increased, buffConductive Cnidocyst attack speed1.5s1sConductive Cnidocyst attack speed decreased, nerfRecuperative Mitochondria overcharge time gain per rarity0.50.8Recuperative Mitochondria overcharge time gain per rarity increased, buff

Hey Parasites!

Welcome back to another biweekly update! As mentioned in the last patch notes, Matt and Roberto have shifted their focus to working on a major update that will soon be revealed, so this update is a bit smaller than usual. Though because of that, they've been making some great progress with the upcoming Intestine level. Take a sneak peek at this work-in-progress area!

Intestine Sneak Peek

The Intestine will be a winding labyrinth filled with dangers and surprises, and new enemies lurk around every corner. Below are some of the adversaries you'll face during your conquest of this new area:

The Intestine level is shaping up very nicely with all the new flora and fauna, giving it a unique charm and, of course, its own challenges. We can't wait to finally add this to Pathogenic for your parasites to explore.

Starting Loadout

The spotlight of this update is the Starting Loadout Screen. You can now customize your pathogen before hopping into a new run, giving each parasite its own playstyle.

You might start with limited customizations, but don’t worry! You'll unlock more starting organelles as you complete different challenges.

We hope this change will give you more customizability for new runs and further distinguish the various pathogens!

Daily Challenge Leaderboard

And last but not least, for the more competitive parasites, you can now see your scores on the Daily Challenge Leaderboard. Complete the daily runs and see how you fare against other pathogens!

Full Patch Notes

Main changes

  • Starting loadout screen

  • Unlock system to get more starting loadout options.

  • Daily runs now have Steam leaderboards

  • Most non-red enemies now only deal contact damage where their spikes are

  • Reworked some enemies to only deal contact damage during their dash attacks (while glowing red)

Balance Changes

  • Increased payouts from cursed chests, armor hearts are now more likely

  • Increased base dodge i-frames from 0.2s to 0.3s

  • Increased base bacteriophage damage from 9 to 12

  • Slightly decreased stamina usage of Rotary Extruder

  • Halved the stamina usage of Stinger Tendril

  • Reduced maximum number of shrapnel from Ruptusome to 3, damage gets higher instead

  • Fixed Resonant Cavity getting too much attack speed, halved the amount of attack speed gained/lost per hit

  • Increased Conductive Cnidocyst attack speed from 1.5s to 1s

  • Increased Recuperative Mitochondria overcharge time gain per rarity from 0.5 to 0.8

  • Increased Pyroflagellum damage from 5 to 7

  • Lowered Phagosome permanent damage increase from 1% to 0.1%, increased base damage from -70% to -20%

  • Increased Metabolic Mitochondrion base overcharge from 2s to 2.5s

  • Difficulty settings no longer affect daily runs

Other Improvements

  • Updated to Godot 4.6 which includes performance improvements

  • Switched from Vulkan to DirectX 12 which should be more stable

  • Added integration with Steam overlay

  • Bullets are now not affected by glow, improving visibility

  • Improved recognition of controller models

  • Genetic Reshuffle can no longer reroll a weapon into a lash

  • Updated plasmid map UI for max cap

  • Performance optimizations, like improved culling of the level

  • Color grading for each level, other visual improvements

  • Triosome and Bifurcator now spawns melee attacks further apart

  • Reduced maximum projectiles spawned for some lightning organelles

  • Increased thickness of Chinese font

Fixes

  • Fixed invisible walls blocking a level

  • Fixed overlapping hallways that got generated on top of each other

  • Fixed loading text that would stay on screen

  • Fixed disappearing long hallways

  • Fixed plasmid damage improvements on the bottom half of the body

  • Mutations will now be more consistent with the same seed

Source

Steam News / 29 January 2026

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