Happy New Year everyone! 2026 is here! And we hope you have an amazing start to the year! Usually this would’ve been a patch notes post, though the next batch of new content needs a little more time to cook.
In this update3
Full notes
Full Pathogenic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions0 changes0 removals
Gameplay
UI and audio
addedHappy New Year everyone!2026 is here! And we hope you have an amazing start to the year! Usually this would’ve been a patch notes post, though the next batch of new content needs a little more time to cook. Still, we want to keep you updated on the development progress so instead, we have a dev blog for you today on what we’ve been working on lately.
addedTool Tips ReworkPathogenic has seen a significant growth in wishlists ever since the demo launch, and we are incredibly grateful for that. With new parasites joining the battle every day, we want to make sure everyone can quickly grasp the fundamentals to invade and survive a hostile immune system. That’s why Matt and Roberto are overhauling the tool tips, which is a sizeable task across all localizations and we would like to take the time to get it right. Ultimately, you can expect more insightful and concise guidance as you begin your microscopic conquest.
addedConcept Art ShowcaseAt the same time, Matt and Roberto have been exploring new ideas for Pathogenic. Here’s a collection of concept art on work-in-progress content:
addedConcept Art ShowcaseSteam post imageAfter the recent changes, we believe the UI still has room for improvements. Here are some possible combinations of a new UI. Which one do you prefer?
addedConcept Art ShowcaseIn the previous patch notes we’ve shared a screenshot of the WIP intestine, and we have some unique flora and fauna in mind for this new area. New enemies will lurk around every corner to shut down your advance, and your pathogen won’t be the only one with new tricks here!
addedConcept Art ShowcaseOn that note, let's conclude this quick dev blog. We hope you are looking forward to the new content that will be coming to Pathogenic, and Matt and Roberto have plenty of things planned. 2026 is going to be a big year so keep your eyes peeled for more news from us! We wish everyone an amazing start to the new year, and we’ll see you again when the next update arrives.
Pathogenic changes
added2026 is here! And we hope you have an amazing start to the year! Usually this would’ve been a patch notes post, though the next batch of new content needs a little more time to cook. Still, we want to keep you updated on the development progress so instead, we have a dev blog for you today on what we’ve been working on lately.
addedPathogenic has seen a significant growth in wishlists ever since the demo launch, and we are incredibly grateful for that. With new parasites joining the battle every day, we want to make sure everyone can quickly grasp the fundamentals to invade and survive a hostile immune system. That’s why Matt and Roberto are overhauling the tool tips, which is a sizeable task across all localizations and we would like to take the time to get it right. Ultimately, you can expect more insightful and concise guidance as you begin your microscopic conquest.
addedAt the same time, Matt and Roberto have been exploring new ideas for Pathogenic. Here’s a collection of concept art on work-in-progress content:
addedSteam post imageAfter the recent changes, we believe the UI still has room for improvements. Here are some possible combinations of a new UI. Which one do you prefer?
addedIn the previous patch notes we’ve shared a screenshot of the WIP intestine, and we have some unique flora and fauna in mind for this new area. New enemies will lurk around every corner to shut down your advance, and your pathogen won’t be the only one with new tricks here!
Happy New Year everyone!
2026 is here! And we hope you have an amazing start to the year! Usually this would’ve been a patch notes post, though the next batch of new content needs a little more time to cook. Still, we want to keep you updated on the development progress so instead, we have a dev blog for you today on what we’ve been working on lately.
Tool Tips Rework
Pathogenic has seen a significant growth in wishlists ever since the demo launch, and we are incredibly grateful for that. With new parasites joining the battle every day, we want to make sure everyone can quickly grasp the fundamentals to invade and survive a hostile immune system. That’s why Matt and Roberto are overhauling the tool tips, which is a sizeable task across all localizations and we would like to take the time to get it right. Ultimately, you can expect more insightful and concise guidance as you begin your microscopic conquest.
Concept Art Showcase
At the same time, Matt and Roberto have been exploring new ideas for Pathogenic. Here’s a collection of concept art on work-in-progress content:
Steam post imageAfter the recent changes, we believe the UI still has room for improvements. Here are some possible combinations of a new UI. Which one do you prefer?
A much requested feature is to customize Pathogens before starting a run, and you can see some ideas of how it can be incorporated on the left. We are also thinking of introducing challenges to your runs, which players can complete with their ever-growing collection of organelles. This should provide players with a fun and rewarding incentive for more variations of playstyles.
In the previous patch notes we’ve shared a screenshot of the WIP intestine, and we have some unique flora and fauna in mind for this new area. New enemies will lurk around every corner to shut down your advance, and your pathogen won’t be the only one with new tricks here!
On that note, let's conclude this quick dev blog. We hope you are looking forward to the new content that will be coming to Pathogenic, and Matt and Roberto have plenty of things planned. 2026 is going to be a big year so keep your eyes peeled for more news from us! We wish everyone an amazing start to the new year, and we’ll see you again when the next update arrives.