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Steam News26 May 20233y ago

Weekly Update #2

Change: Introduced new mechanics: "Train". When you train a unit, that unit gains 2 ATK permanently and you lose 3 Morale Introduced new mechanics: "Spell Damage".

In this update3

Full notes

Full Path to Warband update

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What changed

3 fixes2 additions29 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedChange:Introduced new mechanics: "Train". When you train a unit, that unit gains 2 ATK permanently and you lose 3 Morale
addedChange:Introduced new mechanics: "Spell Damage". Spell Damage has a range and deals random amount of damage within the range.
fixedChange:Fixed the bug that Knight-Captain's effect cannot trigger
fixedChange:Fixed the bug that Steadfast Guardsman's effect cannot trigger
fixedChange:Fixed the bug that Battlefield Supervisor's effect cannot trigger as altar effect
changedChange:Optimized translation for English

Path to Warband changes

addedIntroduced new mechanics: "Train". When you train a unit, that unit gains 2 ATK permanently and you lose 3 Morale
addedIntroduced new mechanics: "Spell Damage". Spell Damage has a range and deals random amount of damage within the range.
fixedFixed the bug that Knight-Captain's effect cannot trigger
fixedFixed the bug that Steadfast Guardsman's effect cannot trigger
fixedFixed the bug that Battlefield Supervisor's effect cannot trigger as altar effect

Change:

  1. Introduced new mechanics: "Train". When you train a unit, that unit gains 2 ATK permanently and you lose 3 Morale

  2. Introduced new mechanics: "Spell Damage". Spell Damage has a range and deals random amount of damage within the range.

  3. Fixed the bug that Knight-Captain's effect cannot trigger

  4. Fixed the bug that Steadfast Guardsman's effect cannot trigger

  5. Fixed the bug that Battlefield Supervisor's effect cannot trigger as altar effect

  6. Optimized translation for English

Effect Change:

  1. [Zealot Knight] is changed to: [Roll 3: Train all other allies on the same row]

  2. [Commander] is changed to: [At start of prepare phase, Train Rowmate]

  3. [Bald Burglar] is changed to: [Dismiss: Train a random ally]

  4. [Traitor] is changed to: [At start of prepare phase, decrease a random ally's Burden by 1 temporarily]

  5. [Scout] is changed to: [Whenever an ally is Trained, you get +3 Guard]

  6. [The Lady] is changed to: [At start of battle, you get Guard with the value equal to the lost Morale]

  7. [Bounty Hunter] is changed to: [Whenever another ally is Trained, increase this unit's ATK by 1 permanently]

  8. [Corpse Bovid] is changed to: [When this unit is Trained, you will not lose Morale]

  9. [Elf Sorcerer] is changed to: [At start of prepare phase, increase a random ally's ATK by 1 permanently]

  10. [Novice Scholar] is changed to: [Act: Increase upper limit for Spell Damage by 1 temporarily]

  11. [Jungle Guard] is changed to: [Stand By: Deal 0-3 Spell Damage to a random enemy.]

  12. [Utahime Samurai] is changed to: [Act: Deal 2-4 Spell Damage to 2 random enemies]

  13. [Squire Leone] is changed to: [Enter: Train a random ally]

  14. [Witch] is changed to: [Act: Deal 0-8 Spell Damage to a random enemy]

  15. [Mr. Clock] is changed to: [When this unit is Trained, gain 1 gold]

  16. [Forest Bard] is changed to: [At start of battle, increase upper limit for Spell Damage by 5 temporarily]

  17. [Infector] is changed to: [At start of battle, increase lower limit for Spell Damage by 2 temporarily]

  18. [Queen Domatrix] is changed to: [Whenever recruiting a unit, increase upper limit for Spell Damage by 2 permanently]

  19. [Frenzy Blood Chain] is changed to: [Act: Deal 8-12 Spell Damage to a random enemy]

  20. [Rebel Commander] is changed to: [At start of prepare phase, Increase upper limit for Spell Damage by 1 permanently]

  21. [Screaming Madman] is changed to: [Whenever another ally attacks, deal 8-10 Spell Damage to a random enemy]

  22. [Cleanser] is changed to: [Enter: Increase upper limit for Spell Damage by 5 permanently]

  23. [Snowfall Duchess] is changed to: [At start of battle, double lower limit for Spell Damage temporarily]

Effect Nerf:

  1. [Pyromaniac] is changed to: [Whenever any unit is sacrificed, gain 1 gold.]

  2. [Perfect Knight] is changed to: [Whenever dismissing a unit, increase Rowmate's ATK by 1 permanently (limited to 2 triggers per turn)]

  3. [Plagueborne Bat] is changed to: [Act: If this unit's ATK is greater than or equal to 20, gain 3 Energy Points]

  4. [Bookworm] is changed to: [Roll 4: Increase the ATK of all allies on the same row by 1 permanently, if this unit has Assist, increase by 3 instead]

  5. [Plagueborne Butcher] is changed to: [Whenever dismissing any unit, all allies on the same row gains +1 ATK permanently]

Source

Steam News / 26 May 2023

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