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Steam News9 June 20233y ago

Weekly Update #4

Change: Guard have been removed and replaced by units having HP. HP can be reduced by enemy damage, and damage that exceeds HP will become morale damage Changed Guardsperson synergy effect Nerfed Merchant synergy effect

Full notes

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What changed

0 fixes0 additions21 changes1 removal
  • Balance
  • Gameplay
  • Maps
removedChange:Guard have been removed and replaced by units having HP. HP can be reduced by enemy damage, and damage that exceeds HP will become morale damage
changedChange:Changed Guardsperson synergy effect
changedEffect Change:[Battlefield Supervisor] is changed to: [Act: Increase this unit's HP by 6 temporarily]
changedEffect Change:[Guerrilla Ranger] is changed to: [Stand By: Increase this unit's HP by 2 temporarily]
changedEffect Change:[Red-Haired Jennie] is changed to: [While supporting, increase this unit's HP by 2 temporarily]
changedEffect Change:[Steadfast Guardsman] is changed to: [This unit gains 2 additional HP bonus]

Change:

  • Guard have been removed and replaced by units having HP. HP can be reduced by enemy damage, and damage that exceeds HP will become morale damage

  • Changed Guardsperson synergy effect

  • Nerfed Merchant synergy effect

Effect Change:

  • [Battlefield Supervisor] is changed to: [Act: Increase this unit's HP by 6 temporarily]

  • [Guerrilla Ranger] is changed to: [Stand By: Increase this unit's HP by 2 temporarily]

  • [Red-Haired Jennie] is changed to: [While supporting, increase this unit's HP by 2 temporarily]

  • [Steadfast Guardsman] is changed to: [This unit gains 2 additional HP bonus]

  • [Inattentive Guardsman] is changed to: [Act: Increase this unit's HP by 2 temporarily]

  • [Guard Captain] is changed to[Whenever this unit's HP is increased, increase this unit's ATK by 2 temporarily]
  • [Aquamancer] is changed to: [Act: Increase this unit's HP by 4 temporarily, and flip a random ally face up]

  • [Jungle Latern Bearer] is changed to: [At start of battle, increase this unit's HP by 6 temporarily]

  • [Scout] is changed to: [Whenever an ally is Trained, increase this unit's HP by 3 temporarily]

  • [Legendary Blacksmith] is changed to: [Act: double this unit's HP temporarily]

  • [Nature Alchemist] is changed to: [Act: Increase this unit's HP by 12 temporarily]

  • [The Lady] is changed to: [At start of battle, increase this unit's HP by the value equal to the lost Morale]

  • [Baron] is changed to: [Act: Increase this unit's HP by 10 temporarily]

  • [Bookworm] is changed to: [Roll 4: Increase the ATK of all allies on the same row by 1 permanently, if this unit has Stand By, increase by 3 instead]

  • [Hercules] is changed to: [Whenever recruiting an Stand By unit, increase this unit's ATK by 7 permanently]

  • [Nightmare Circle Drawer] is changed to: [Roll 8: Increase a random ally's HP by 1 permanently]

  • [Sheep Harpist] is changed to: [At start of battle, increase all allies's ATK by 1 temporarily]

  • [Plagueborne Anopheles] is changed to: [Whenever recruiting a unit, increase this unit's HP by 1 permanently]

  • [Joyful Drummer] is changed to: [While supporting, this unit will increase the supported unit's HP by 2 temporarily]

  • [Nightmare Matron] is changed to: [At end of turn, Heal this unit to full HP]

Source

Steam News / 9 June 2023

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