Full notes
Full Path of Kung Fu update
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What changed
- Performance
- Maps
- UI and audio
- Fixes
- Gameplay
- Balance
Path of Kung Fu changes
Version 1.0.1.1 Update Notes 【Experience Optimizations】
Optimized teleport point logic on certain maps, affecting cross-map NPC behaviors (e.g., NPC pathing after splitting up in dungeons).
Improved loading logic for map resources, ensuring smoother transitions.
Enhanced overall architecture to boost compilation speed and game performance.
Refined multi-language adaptation with added detailed translations (to be synchronized with global multi-language support later).
【Bug Fixes】
Fixed intermittent issues when selling multiple stacked items simultaneously.
Resolved abnormal NPC positioning under extreme conditions.
Addressed limited weapon variety for random NPCs; adjustments will gradually restore intended levels.
Fine-tuned story illustrations for certain characters to enhance visual impact.
General fixes for minor bugs under edge cases.
【New Features】
Added automatic Meridian Activation when companions breakthrough cultivation realms.
Increased captive character capacity in inventory, allowing players to hold more captives.
【Major Workshop Update】 New Action Nodes with execution timing options enable freer and more precise task system customization. By combining nodes and conditions, players can design mission mechanics mirroring the game's native system.
I. New Action Nodes:
NPC Affinity Adjustment: "Set" or "Increase/Decrease" NPC affinity toward the player.
Relationship Settings: Modify relationships between NPCs and players.
Pop-up Notifications: Deliver native-style task prompts with full text editing.
II. New Branch Node Conditions:
NPC Affinity Check: Trigger subsequent storylines/branches based on NPC affinity.
Relationship Check: Unlock plots using NPC-player relationship criteria.
Trigger Node Status Check: Dynamically guides task flow based on player-designed conditions.
III. New Trigger Node Features:
- Default Dialogues & Repeatable TriggersAssign fixed dialogues when branch conditions are unmet.
IV. New Branch Node Type:
Multi-choice Dialogue: Create options that trigger unique plots/commands per selection.
V. Other Workshop Optimizations
Improved UI adaptability for branch nodes, enhancing readability.
Streamlined node duplication to reduce operational complexity.
Stabilized node port connection logic.
Enhanced stability when loading MOD configurations in the editor.
Fixed default illustration display errors for MOD NPCs under edge cases.
Source
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