Full notes
Full Path of Kung Fu update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Performance
- Maps
Path of Kung Fu changes
Dear players: Thank you for your continued support and feedback since launch. Updates may be frequent during these initial days, and we appreciate your understanding.
UI Improvements:
Fixed display issues in Life System and Martial Arts Tournament registration/combat interfaces
Optimized movement speed settings in fishing mini-game waters
Unified exclamation mark icon style for Tournament tutorial buttons
Adjusted quest tracking font display and fixed text ghosting
Improved game mode selection panel
Gameplay Optimizations:
Disabled Tournament entry during tutorial phase
Added "Return" option when interacting with Tournament organizers
Adjusted assassin mission trigger frequency to once per 6 months (daily count)
Fixed synchronization issues with self-created faction names
Improved NPC dialogue logic in Sandbox Mode (now tied to relationship system
Fixed missing character art, dialogue, and combat settings in cutscenes
Optimized NPC positioning and entry logic in Great Snow Mountain quests
System Updates:
Refined NPC eligibility criteria for Martial Arts Tournament participation
Removed redundant checkpoints in Great Snow Mountain questline
Fixed ferryman teleportation and starter weapon selection issues in Sandbox Mode
Bug Fixes:
General system stability improvements
Fixed legacy save files being stuck on loading screen
Resolved combat group crashes, NPC resurrection errors, and missing boss HP bars
Addressed text inconsistencies in Sandbox Mode interfaces
Fixed BGM not restoring to overworld music post-combat
Rectified visual and logic errors:
Fixed Du Yanbai's artwork, attributes, and animations
Removed duplicate NPCs in Tournament (Li Yingxin/Du Yanbai avatar errors)
Fixed black borders and NPC disappearance in Capital/Great Snow Mountain maps
Corrected garbled text and missing items in Dojo trading interface
Text and interaction fixes:
Fixed incorrect quest markers and missing countdown displays
Addressed typos, punctuation errors, and dialogue art configurations
Resolved assassin mission timeout freezes and unrefreshed fishing UI states
Combat and balance adjustments:
Fixed abnormal skill damage values (Canghai Wave-Cutting Blade, Storm Pearls, etc.)
Corrected NPC passive skill level configurations
Fixed premature story skips caused by missing combat group settings
Source
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