In this update4
Full notes
Full Path of Idle: Old Gods Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- Fixes
- Balance
Path of Idle: Old Gods Rising changes
NEW
One piece added for each set to increase flexibility in equipment combinations.
Added background mute function, the game will mute automatically when it loses focus.
Golem specialization level bonuses can now exceed level 10.
OPTIMIZED
Optimized game performance to reduce overheating.
Optimized description of defensive stats.
Optimized description of critical strike value.
Optimized description of dodge value.
Optimized equipment level for shop refresh.
Optimized prisoner level for prison refresh.
Optimized visual effects of the Worshipper Golem.
Optimized some specialization effects of the Hunter.
ADJUSTED
Added one extra storage tab, further adjustments will be made later.
Adjusted Hunter skill [Frost Blade Throw] to be more suitable for Intelligence builds.
Adjusted Hunter skill [Raptor Strike] to be more effective at weakening enemies.
Adjusted the effect of Legendary equipment [Cloudpiercer].
Changed Life Reservation and Mana Reservation to Life Cost and Mana Cost for better understanding.
Changed Tactical Skill tag to Utility Skill tag for better understanding.
Changed Hunter skill [Vanish into Shadow] to a Support skill.
FIXED
Fixed an issue where a triggered ability could cause an error.
Fixed resource flickering when spending Gold quickly.
Fixed an issue where Mage skill [Lightning] cooldown could display as 0.
Fixed some inaccurate English translations.
Fixed missing English translations for Warrior specialization skills.Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
