Full notes
Full Path of Achra update
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What changed
- Balance
- Gameplay
- Maps
- Events
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
General
You can now clear your current character data / all data from the title menu
Hovering over enemies on the world map will show your relevant resistance next to their damage type
Scorch total damage now repeats per 20 stacks
Culture / Class / Religion
Ihra now also gain protection on entrance
Brud now also heals off of Plague
Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
Naqui now also gains 1 attune on being attacked
Baghatar now instead deals +5% damage per empty prayer charge
Reaver extra attacks now also trigger on initial attack
Worm first prayer now deals 300 Psychic damage to self if no enemies live
Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
Yu now gains Refraction = Willpower and adds +3 to all applied effects
Phoenix self-damage now occurs on prayer / stand still, instead of game turn
Eresh now works in the path of dust
Powers
Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
Chamakana now also triggers off of slash / pierce damage
Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
Frostpulse damage scaling increased
Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
Master Freeze no longer heals, now deals damage to all enemies with Freeze
Prestige
Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
Dread Legion / Grave Chant added to possible Necromancer requirements
Master Freeze should no longer prevent self-scorch application from Surtmir
Doomsayer now prevents enemies from removing Doom
Crowform damage now also scales *5
Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
Strijela now deals main-hand weapon damage instead of Pierce damage
Executioner changed to "on killing an enemy" (infinite attack combo)
Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
Surtmir should now be able to apply Scorch to self through Master Freeze
Arch-Lizard and Gallus armor requirements reduced
Death Knight now also applies Doom when allies block / shrug off
Items
Xyston description changed to "a unit" stepping next to you (includes allies)
Emerald Helm now only heals 5% but also triggers on prayer
Marsh Trabea now applies Evasion instead of Poise
Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
Talwar given "on attack" trigger
Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
Transal Chakram now performs a hit against a random enemy whenever anything teleports
Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks
Enemies
Curbed the cycle scaling for max life non-guardian enemies
Raised the glory-reward of several early enemies
Added Purge to a number of enemies - removes all effects from the target on hit
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
Gratitude to everyone, new and old, thank you for the support
Source
Changelog.gg summarizes and formats this update. How we read updates.
