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Steam News4 August 20241y ago

version 1.4 the Eaten Star

This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it).

Full notes

Full Path of Achra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions24 changes5 removals
  • Balance
  • Gameplay
  • Maps
  • Events
fixedThis update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
addedYou can now clear your current character data / all data from the title menu
changedHovering over enemies on the world map will show your relevant resistance next to their damage type
changedScorch total damage now repeats per 20 stacks Culture / Class / Religion
changedBrud now also heals off of Plague
changedArjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity

This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone

  • General

  • You can now clear your current character data / all data from the title menu

  • Hovering over enemies on the world map will show your relevant resistance next to their damage type

  • Scorch total damage now repeats per 20 stacks

    Culture / Class / Religion

  • Ihra now also gain protection on entrance

  • Brud now also heals off of Plague

  • Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity

  • Kull no longer increases all evasion, now just gains 3 evasion on step / dodge

  • Naqui now also gains 1 attune on being attacked

  • Baghatar now instead deals +5% damage per empty prayer charge

  • Reaver extra attacks now also trigger on initial attack

  • Worm first prayer now deals 300 Psychic damage to self if no enemies live

  • Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range

  • Hadad 3rd prayer now gains charges when you attack, max charges raised to 6

  • Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used

  • Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block

  • Yu now gains Refraction = Willpower and adds +3 to all applied effects

  • Phoenix self-damage now occurs on prayer / stand still, instead of game turn

  • Eresh now works in the path of dust

    Powers

  • Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned

  • Chamakana now also triggers off of slash / pierce damage

  • Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target

  • Frostpulse damage scaling increased

  • Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility

  • Master Freeze no longer heals, now deals damage to all enemies with Freeze

    Prestige

  • Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises

  • Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack

  • Dread Legion / Grave Chant added to possible Necromancer requirements

  • Master Freeze should no longer prevent self-scorch application from Surtmir

  • Doomsayer now prevents enemies from removing Doom

  • Crowform damage now also scales *5

  • Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack

  • Strijela now deals main-hand weapon damage instead of Pierce damage

  • Executioner changed to "on killing an enemy" (infinite attack combo)

  • Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)

  • Surtmir should now be able to apply Scorch to self through Master Freeze

  • Arch-Lizard and Gallus armor requirements reduced

  • Death Knight now also applies Doom when allies block / shrug off

    Items

  • Xyston description changed to "a unit" stepping next to you (includes allies)

  • Emerald Helm now only heals 5% but also triggers on prayer

  • Marsh Trabea now applies Evasion instead of Poise

  • Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50

  • Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch

  • Hamid Pendant now deals fire damage to you equal to your Corrosion stacks

  • Talwar given "on attack" trigger

  • Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger

  • Transal Chakram now performs a hit against a random enemy whenever anything teleports

  • Rebel Jambiya now once again doubles the target's lowest-stack harmful effect

  • Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks

    Enemies

  • Curbed the cycle scaling for max life non-guardian enemies

  • Raised the glory-reward of several early enemies

  • Added Purge to a number of enemies - removes all effects from the target on hit

Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands

Gratitude to everyone, new and old, thank you for the support

Source

Steam News / 4 August 2024

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