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Steam News12 June 20242y ago

version 1.3 'the Blue Tower'

I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to d

Full notes

Full Path of Achra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions19 changes6 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedI am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
addedAdded FPS limit option
addedTAB no longer instantly enters a new world-tile if it's the only option
changedSlightly increased item spawn (ideally it's possible to find everything pre-void)
addedSome new verses from the vizier-imp Enemies
addedAdded 2 new special Void location: Astral Swamps and Blue Tower

Path of Achra changes

addedI am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
addedAdded FPS limit option
addedTAB no longer instantly enters a new world-tile if it's the only option
changedSlightly increased item spawn (ideally it's possible to find everything pre-void)
addedSome new verses from the vizier-imp Enemies

I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break

  • General

  • Added FPS limit option

  • TAB no longer instantly enters a new world-tile if it's the only option

  • Slightly increased item spawn (ideally it's possible to find everything pre-void)

  • Some new verses from the vizier-imp

    Enemies

  • Added 2 new special Void location: Astral Swamps and Blue Tower

  • Added Tethic Monk as an early enemy

  • reduced Jawhara cycle-hp scaling

    Culture

  • Skeleton starting health lowered to be in line with Imp / Morlock

  • Arjana now also heals on being attacked

  • Albaz heal increased

  • Protection (Ihra) no longer removed on self-damage

    Class

  • Baghatar now deals +1 damage per stack of each effect on self

  • Myrmidon now deals +20% physical damage per point of Inflexibility

  • Upuat now requires empty chest armor to enter Jackalform

    Religion

  • Apophis's first 2 prayers max charges raised to 9

  • Worm first prayer no longer deals self-damage

  • Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global

  • Eresh first prayer no longer removes Doom

  • Mouths of Eresh are now correctly tagged as Undead

  • Dumuzi's first prayer now also removes Doom

  • Mehtar extra hit range increased to 4

    Powers

  • Psychic Retort now instead grants repulsion on being attacked

  • Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit

  • Sparkform should now apply when you learn it as well (to match other "on entrance" powers)

  • Grika (Ice Familiar) now redeals blunt damage as ice

    Prestige Classes

  • Added Elementalist, 20 points in "kinesis" powers

  • Added Suwag, 20 points in Gore Cleave

  • Added Aqliyya, 20 points in Mindfighter

  • Starjumper now instead teleports to a random tile on step (trying this out)

  • Sahasi now deals +3 damage per stack of Poise on self

    Items

  • Crimson Staff ability range raised to 4

  • Muruna Sash now also performs an extra attack on step

  • Hamid Pendant no longer protects you from fire damage triggered by Corrosion

  • Mask of Acid now works on non-adjacent attackers

  • Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance

  • Xyston now also performs an attack against enemies that step adjacent to you

  • Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)

  • Skiagh now applies much more inflame

  • Tachi damage raised to 100% of Main-hand Hit and given wind animation

  • Amethyst Helm damage raised to 300% of Main-hand Hit

  • Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)

  • Changed several swords into axes, robes into necklaces / trabea

    Bugs

  • Rebel Jambiya no longer sometimes applies non-harmful effects

  • Stormbringer no longer also applies charge on kill (old effect)

  • Bloodrage should now heal allies if they get it

  • Poison Familiar's poison damage should now work correctly

  • Inuqqa should now correctly protect against damage from freeze when standing still

  • made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files

  • Fixed many more less-remarkable ones

    *Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff

Source

Steam News / 12 June 2024

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