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Steam News27 April 20262mo ago

Devlog 3 - The Codex System

Welcome back to another Patchkins Party devlog. Today, we are talking about one of the most important parts of the game: the drawing system (Codex).

Full notes

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What changed

0 fixes0 additions7 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Server
changedWhile we have the traditional game mode where you can pick 1 item to grief place on the map to make life difficult for your friends, we focus on why we put so much soul into the drawing system.
changedThink fast, but draw faster!Sounds simple enough, right? NAHHHH!
changedThink fast, but draw faster!You need to sketch the shape of the object you want before time runs out. If you succeed, that object is yours to place anywhere on the map. If you fail, you will have to race without it. (And look like an ass, literally.)
changedMaking It Feel RightEarly versions were either too strict or too forgiving. Sometimes a good drawing would fail to register. Other times, the game was a little too generous. Finding the right balance was important.
changedJoin the Community Server!Stay tuned on our socials, and join the Discord!
changedJoin the Community Server!If you read this far and are curious, you can check our official FAQ below!

Welcome back to another Patchkins Party devlog.

Today, we are talking about one of the most important parts of the game: the drawing system (Codex).

While we have the traditional game mode where you can pick 1 item to grief place on the map to make life difficult for your friends, we focus on why we put so much soul into the drawing system.

Think fast, but draw faster!

At the start of each round, every player gets a short window to draw an object.

Sounds simple enough, right? NAHHHH!

You need to sketch the shape of the object you want before time runs out. If you succeed, that object is yours to place anywhere on the map. If you fail, you will have to race without it. (And look like an ass, literally.)

Why Drawing?

We wanted players to participate before the start of the race, so we experimented with different ways to include drawing and other preparation.well

Being able to rapidly draw a trap, place it on the game board, and watch your friends panic and change their strategy because of your evil plan fills you with a feeling of pride and accomplishment.

It also creates some of the best moments in the game.

Why Timing is Important

If there were no timer, everyone would just draw very carefully, then move on, but with a timer, all of a sudden, everything becomes very frantic.

There is pressure on you to make a decision, create a drawing quickly, and save yourself at the last second.

The addition of a timer to an existing mechanic makes it something that can be comedic and unpredictable, but also stressful to create quality drawings under the same pressure.

Making It Feel Right

The drawing system went through a lot of iterations.

Early versions were either too strict or too forgiving. Sometimes a good drawing would fail to register. Other times, the game was a little too generous. Finding the right balance was important.

If you'd like to read more about how it started, we went into detail on it on our 2nd Devlog, where we show the prototype version of the drawing system:

view

Final thoughts

We quite enjoyed working on this feature, which is what Patchkins is at its core: Enjoyment and a love letter to the genre of game we love playing, and embedded in it, the kind of moments we want to create for you. The players.

We are proud of how the Codex system turned out and can't wait to see what players come up with in their runs to cause as much mayhem as possible.

Thank you for reading!

Join the Community Server!

Stay tuned on our socials, and join the Discord!

If you read this far and are curious, you can check our official FAQ below!

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Patchkins Party

Source

Steam News / 27 April 2026

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