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Steam News21 May 20261mo ago

Devlog 4 - Who drew that?!

Welcome back to another Patchkins Party devlog. Last time, we talked about the drawing system and how every round starts with players sketching objects under pressure.

Full notes

Full Patchkins Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes0 removals
  • Maps
  • Gameplay
  • Server
changedThe Track Never Stays the SameIn Patchkin's Party, the map evolves every round through player input, and how you decide to impact the race is in your hands, after the drawing phase:
changedObjects Stay Between RoundsOne of the biggest decisions we made was allowing objects to remain on the map between rounds.
changedBalancing Chaos and FairnessChaos is fun. But if the map becomes impossible too quickly, nobody enjoys it.
changedWe spent a lot of time adjusting:Object placement rules
changedWe spent a lot of time adjusting:How much control players have over the map
changedWe spent a lot of time adjusting:We focused on making things fun while stretching the capabilities of the system to its limit.

Welcome back to another Patchkins Party devlog.

Last time, we talked about the drawing system and how every round starts with players sketching objects under pressure. If you didn't read it, catch up right here:

View on Steam Now it is time to talk about what happens after that.

The Track Never Stays the Same

In Patchkin's Party, the map evolves every round through player input, and how you decide to impact the race is in your hands, after the drawing phase:

The race begins, and you go through the obstacles to make it as far as possible.

Platforms, Obstacles, and Specials

Objects in Patchkins fall into different categories: Utility, Platforming, and Destruction.

You choose your own playstyle. (The guy writing this says he prefers to wait until the last second before placing an item that will grief a recently placed utility.)

(Look at this darksider, boo him!)

Helping Yourself vs Ruining Everyone Else

Remember, you only get 1 item, 1 draw per round, use it wisely!

(We all know you're gonna use the boomerang anyway, aren't you?! 😆)

Objects Stay Between Rounds

One of the biggest decisions we made was allowing objects to remain on the map between rounds.

I mean, look at this, LOOK AT THIS! 👆

How would you even traverse this?!

Balancing Chaos and Fairness

This was one of the hardest parts of development.

Chaos is fun. But if the map becomes impossible too quickly, nobody enjoys it.

We spent a lot of time adjusting:

  • Object placement rules

  • Round pacing

  • How much control players have over the map

  • Which objects create fun problems instead of frustrating ones

We focused on making things fun while stretching the capabilities of the system to its limit.

Player-Driven Maps

One of the coolest things about Patchkins is that players naturally create their own stories through the map itself.

And now you can also participate and create some hellscapes for your friends to fall face-first into!

The demo is out now!

Make some chaos and tell us all about it on our Discord server! Don't forget to Wishlist Patchkins Party!

Patchkins Party Demo

Source

Steam News / 21 May 2026

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