In this update3
Full notes
Full Pass the Fear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Store
- Events
- Balance
Pass the Fear changes
Optimizations
Added a Maximum Frame Rate option in Settings. If the game stutters, please lower the maximum frame rate according to your hardware load. If high-load issues still occur, please join the community and send us feedback. We will continue following up on these issues.
Added effect quality tiers for dropped items. At lower effect settings, dropped items on the ground now use fewer resources.
Holding the Ultimate button now continuously casts the Ultimate.
Bug Fixes
- Fixed an issue where, with the Battle ScarLover's Betrayal, buying a new Weapon Part in the shop while already holding a Weapon and a Weapon Part would directly replace the existing Weapon Part.
Fixed an issue where chests in event rooms could be opened early, then reset and opened again after completing the event.
Fixed an issue where monsters could recover health indefinitely while Reversed Judgment was held.
Balance Adjustments
When Disruption is triggered, monsters now take one instance of direct damage.
Thunder Dragon's Inverse Scale effect changed: Lightning Damage → Lightning Transmutation Damage.
Thunder Dragon's Claw effect changed: Transmutation Damage +50% → On Ultimate: Transmutation Damage +10%.
Battle Scar: Light Sensitivity now only takes effect when hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
