In this update3
Full notes
Full Pass the Fear update
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What changed
- Performance
- Balance
- Maps
- Fixes
- UI and audio
Pass the Fear changes
Optimizations
VSync is now enabled by default for new players.
If you still experience high device load or performance issues after enabling VSync, please join our community and provide feedback. We will continue investigating and working on improvements.
Bug Fixes
Fixed an issue where the boss health bar might not disappear after the boss was defeated in certain situations.
Fixed an issue where, if a player disconnected during a run and reconnected after the battle ended, and the stage ends but the reconnecting player could not open the chest.
Fixed an issue where the slime created by Sins of Weaverlock could sometimes fail to disappear.
Fixed an issue where the cooldown of the reroll button at the Blacksmith would not work properly after obtaining a Mythic Weapon through forging.
Balance Adjustments
Blood Moon Difficulty Adjustments:
Reduced enemy HP and increased the appearance rate of Mythic Weapons and Weapon Parts.
Reduced monster rush HP in the Act 6 .
The Silence effect has been changed: players can no longer use Skills or Ultimate Skills while silenced, but can still shoot and reload normally.
- Battle ScarUpdated the description of Speechless.
Battle Scar: Collapsed White Tower - Tarot Card slots sealed: 2 → 1.
Battle Scar: Snobbish - Destroyed Relics in the hubs: 5 → 3.
Battle Scar: Collapsing World - Treasure slots sealed: 4 → 2.
- Battle ScarLifesteal - Added a limit to the number of times healing can trigger. Normal enemies: maximum 4 triggers per stage. Bosses: maximum 10 triggers.
- Battle ScarAdjusted the size changes of True Essence of the Sun and Fallen Sun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
