HomeGamesUpdatesPricingMethodology
Steam News29 March 20188y ago

Patch #11.64 - Easter Build

Heyo everyone! Sorry for a long gap between builds, we have been super busy working on bugs and improving on the gameplay.

Full notes

Full Party Crashers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Server
changedHeyo everyone! Sorry for a long gap between builds, we have been super busy working on bugs and improving on the gameplay. We have prepared a build for you all today as a supliment to the weekly stream (which is postponed because of Easter). This build we have proved quiet a bit and hope you enjoy :3 Patch Notes Additions - Self-Damage override in the options. Use this to stop mines hurting yourself. - Area Of Effect Pads. The maps can now generate pads that can give one of 4 effects: Boost, Grip, Slippery, Bad Handling. Play around with these in the track customisation menu. - Tack edges where there are no walls now have a scarry tecture - Track edges are animated - Improved wall visuals - All pickup likelihoods have an Off and an Only option added (Very Low Weighting no longer functions as "off"). If anything is set to Only, it will have an equal chance with anything else set to Only, and anything NOT set to Only will be ignored. If nothing is set to Only, then the standard weighting rules are applied (and anything Off will be ignored). - Coins now have a nicer UI - Tracks with variable width are now possible - Added Chilly Causeway Map. - Player Chosen Hats instead of crowns - Gave pickups small effect to indicate where they are located (even if they are unavailable) Bug Fixes - Fixed railguns. They will now actually hit people more reliably. - Fixed procedual levels crashing - Added better cleaning of the tracks - Mini Scoreboards are no longer too big - Coins now properly spawn - Circle arena actually works now - Fixed durpy and bad wall colliders - Fixed all players colours getting set when a single player changes their colour (causing lag) - Fixed preview camera - Vehicle preview always shows correct fill - Improved stats overlay. - Coins now wait properly for at least 1 player to collect - Rockets work more reliably. - Improved stability and less bugs Be sure to check out the discord server to voice your opinions and suggestions! We are always looking for community feedback! Join at https://discord.gg/invite/giantmargarita

Heyo everyone! Sorry for a long gap between builds, we have been super busy working on bugs and improving on the gameplay. We have prepared a build for you all today as a supliment to the weekly stream (which is postponed because of Easter). This build we have proved quiet a bit and hope you enjoy :3 Patch Notes Additions - Self-Damage override in the options. Use this to stop mines hurting yourself. - Area Of Effect Pads. The maps can now generate pads that can give one of 4 effects: Boost, Grip, Slippery, Bad Handling. Play around with these in the track customisation menu. - Tack edges where there are no walls now have a scarry tecture - Track edges are animated - Improved wall visuals - All pickup likelihoods have an Off and an Only option added (Very Low Weighting no longer functions as "off"). If anything is set to Only, it will have an equal chance with anything else set to Only, and anything NOT set to Only will be ignored. If nothing is set to Only, then the standard weighting rules are applied (and anything Off will be ignored). - Coins now have a nicer UI - Tracks with variable width are now possible - Added Chilly Causeway Map. - Player Chosen Hats instead of crowns - Gave pickups small effect to indicate where they are located (even if they are unavailable) Bug Fixes - Fixed railguns. They will now actually hit people more reliably. - Fixed procedual levels crashing - Added better cleaning of the tracks - Mini Scoreboards are no longer too big - Coins now properly spawn - Circle arena actually works now - Fixed durpy and bad wall colliders - Fixed all players colours getting set when a single player changes their colour (causing lag) - Fixed preview camera - Vehicle preview always shows correct fill - Improved stats overlay. - Coins now wait properly for at least 1 player to collect - Rockets work more reliably. - Improved stability and less bugs Be sure to check out the discord server to voice your opinions and suggestions! We are always looking for community feedback! Join at https://discord.gg/invite/giantmargarita

Source

Steam News / 29 March 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.